aa expanded (aae) - Page 4

aa expanded (aae)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

how many units should this mod have

100-200
14
29%
200-300
4
8%
300-400
30
63%
 
Total votes: 48

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Neddie
Community Lead
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Joined: 10 Apr 2006, 05:05

Post by Neddie »

Uhm... != means "does not equal".
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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

River Tam is close, but no cigar
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BlackLiger
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Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

Zoombie wrote:River Tam is close, but no cigar
Liez!

If you can come up with someone who can walk into an army, slaughter them all and come out without a scratch AND look sexy in the process, who ISN'T River Tam, then SHARE DAMNIT!


Edit: Also, if i don't see a design doc soon, I'm gonna seperate out the off topic stuff to a new topic, and lock this 1. Just on the basis its not a mod topic ATM...
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Zoombie
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Post by Zoombie »

Watch Elfen Lied.

Also I would too want a designe doc.


Also because I'm a stickler, I said TELEKENETIC! Not Psyhcic. Psychic implies 'with da mind'. So a Pshycic could read you're mind, but not actually effect the 'real' world. Conversly a telekentic coulc decapitate you from two meter's away, but have no affect on you're thoughts...they could affect you're mind itself by cutting it in half or something.

River is definietly a psychic. A uber agile, uber killy psychic, but no telekenetic.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Zoombie.. psychic.. generally applies to all abilities stemming from the mind.. with telekinisis being included as a manifestation of psychic powers..
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Zoombie
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Post by Zoombie »

Not in my book, but if it makes you happy...change it to telepathic. River is definitely telepathic. And crazy. Crrraaaazy!
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Neddie
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Post by Neddie »

Psionics are all the abilities manifesting from the mind, practiced by psychics and psions. These range from telekinesis and pyrokinesis to telepathy.
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Zoombie
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Post by Zoombie »

So its decided. We are all WAY to nerdy.
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KDR_11k
Game Developer
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Post by KDR_11k »

I heard Eldar psykers can do that... Though I think it won't work if said army is made up of Necrons. That may just be because ripping a Necron's head off isn't going to stop it. Would be funny to see some of the greatest anime heroes go against a Necron army... How many of 'em are equipped/powered to deal with amorphic, teleporting and rapidly regenerating targets?
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Zoombie
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Post by Zoombie »

Possibly only one.



AKIRA!
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Snipawolf
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Post by Snipawolf »

Alucard isn't equipped for it, but he is a damn strong vampire.. His powers could kill em.. Anyhow, I haven't seen Alucard get hurt yet..

Tell em to bring silver bullets soaked in holy water :-)
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BlackLiger
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Post by BlackLiger »

KDR_11k wrote:I heard Eldar psykers can do that... Though I think it won't work if said army is made up of Necrons. That may just be because ripping a Necron's head off isn't going to stop it. Would be funny to see some of the greatest anime heroes go against a Necron army... How many of 'em are equipped/powered to deal with amorphic, teleporting and rapidly regenerating targets?
Basicly, any of them who are willing to charge into close quarters with said Necrons. Remember, intitiative 1.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

ok my finall decision is just a mutator for aa that adds units that i and revenge think aa needs me and revenge are curently working on a unit list
[BSOD][KoBS]Demon
Posts: 23
Joined: 29 May 2006, 19:15

Post by [BSOD][KoBS]Demon »

Overkill...... no offence but everytime you post you say the same thing, "ok so im currently working on unit list ill post it tomorrow" at this point i dont care if its finished post it half baked or i have a feeling your topicy forumy thing is gonna be closed down
Rudirogdt
Posts: 82
Joined: 18 May 2006, 18:00

Post by Rudirogdt »

i am looking forward to play this mod :)

but beginn to add allways just a few units...
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TheRegisteredOne
Posts: 398
Joined: 10 Dec 2005, 21:39

Post by TheRegisteredOne »

any mod with an extensive buildtree is probably doomed to failure. it shows that that modder is too busy day dreaming about the mod to do anything :P
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

TheRegisteredOne wrote:any mod with an extensive buildtree is probably doomed to failure. it shows that that modder is too busy day dreaming about the mod to do anything :P
You have no idea how true that rings to me.
imbaczek
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Joined: 22 Aug 2006, 16:19

Post by imbaczek »

Anybody can add stuff to anything. The thing that differentiates good designers from bad ones is who *removes* the most.

To quote Einstein: Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius ├óÔé¼ÔÇØ and a lot of courage ├óÔé¼ÔÇØ to move in the opposite direction.
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overkill
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Post by overkill »

i think Revenge has started 2 port lvl 2 hovers so i gotta pm him to see what the deal is then ill post any news and might even start porting arm lvl 1 :mrgreen:
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

what are u porting? by that do u mean making it so they function in spring?
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