Want your mod included with AA? - Page 3

Want your mod included with AA?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Buggi
Posts: 875
Joined: 29 Apr 2005, 07:46

Post by Buggi »

*raises hand*

My mod is basically a mutator to AA anyway. :? Call it the "Overload" mutator :D

AA : Overloaded

:D
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Caydr wrote:I'd like to post the new version on the 8th of September.
Does that mean that the next Spring version will be out by then?
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

I willing to bet it is.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ginekolog wrote:good idea caydr.

abut EE thing, what bothers me the most is that i cant see bulets --> and allmost all other rTS have visible bulets (ta, CNC, age, etc). What is more, lack of MM makes it more predictable -> i have 60% of mexes, i will win. other than that, great mod!
What a load of bullshit!

We were playing a 2 vs 2 on foothills the otehr day. Me and corbeau vs Journier (Who is omgwtfdamngood) and another guy that I can't remember.

Me and journier were on the left hand side and butted heads pretty quickly. Unfortunately he got the upper hand and I was forced away from the middle. He had all the mexes in the center and was easily doubling my 17 income.

THrough sheer tactics and trickery I handed him AND HIS ALLYS ASSES TO THEM.

You don't need frickin Metal makers, you need a frickin brain!

BTW I'll happily serve up the replay if anyone really cares that much.
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

I would like to see it :) (I like good replays)
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Com Shooters

Post by KDR_11k »

Noruas wrote:I can make a mini first person shooter for spring, where dgun goes about 100 range, but the dgun goes forever beyond that. Get rid of the lazers, make dgun take 1/3 health per shot on commander, and it will be less than 1 meg.
Plasma weapons cannot aim in a way that would make the shot exceed its range (and the dgun is plasma in Spring). AFAIK only missiles can do that.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Here is the replay.

http://www.yousendit.com/transfer.php?a ... F85AF610AC

If I had done a better job of scouting I would have won a lot sooner, but he had me fooled into thinking that he had an army back there.

Was a real fun game tho.

BTW jackson5 is one of journs many smurf accounts.
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Corbeau
Posts: 54
Joined: 11 Mar 2006, 03:18

Post by Corbeau »

IIRC, that's the game that gave me an appreciation for minigun turrets. I didn't manage to generate much offense though. Missile turrets behind walls (or dragon's teeth - whatever) are nasty. I really thought that we were toast until the enemy flank ceased to exist. :twisted:
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MrSpontaneous
Posts: 242
Joined: 09 Sep 2005, 22:39

Post by MrSpontaneous »

Deception is one of the fine arts of conflict ;)
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Corbeau
Posts: 54
Joined: 11 Mar 2006, 03:18

Post by Corbeau »

Actually, after watching the replay again, that's a really fine example of EE in action. Despite the fact that I did my best to play like a complete moron.

Really, there were a ton of choices made in attack direction that could have completely changed the game. Every player had a real chance to win the game outright, but chose either too cautiously or too recklessly.

Another factor shown is how static defenses work in EE. Basically, they're the con unit's way of participating in the battle, and can be very strong when entrenched. At the same time, they cannot respond to enemy movement and they are very vulnerable to artillery (note the damage my single Aruora caused to Dark's defense line given time... if only I'd gotten more instead of building and suiciding laser tanks!).
Orakio
Posts: 119
Joined: 25 Aug 2006, 16:41

Post by Orakio »

AA needs to be merged with FF. They are both arm and core, but one is planetary and the other is orbital.
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yes but AA is fast and FF isn't :P.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

thats entirely relative.. Optimus's version of FF is not that fast compared to say AA, but then AA is not that fast compared to some other mods.. so its all relative..
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CompWiz
Posts: 537
Joined: 16 Apr 2006, 04:20

Post by CompWiz »

Fanger wrote:thats entirely relative.. Optimus's version of FF is not that fast compared to say AA, but then AA is not that fast compared to some other mods.. so its all relative..
NanoBlobs?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Lolz. NanoBlobs is so fast, newbies die to even mediocre players in like... a minute. I can't say that was the best design decision ever made, if popularity was the sole goal ;)
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

I was trying to be unspecific about mods not previouly mentioned to avoid offending players/mod makers who somtimes take their mod being labeled as slow/fast as some sort of derogitory remark when its more of a statement of fact..
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

If my mod was called slow or fast, I wouldn't care..

Heheh, so far EE is starting to "Stand up" Loving the remodeling :P
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Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

I think he was pointing out that AA and FF could not merge well since the playstyles of the two are too different, ie, FF takes 20 minutes before you can attack anyone (last I tried it, but that was ages ago)

I don't mind AA being called slow. To an extent I'm trying to improve this, but on the other hand I don't want it to turn into something that players might be unaccustomed to, being too much faster than OTA was.
Sheekel
Posts: 1391
Joined: 19 Apr 2005, 19:23

Post by Sheekel »

Fanger wrote:currently EE is 14 megs.. which completely prevents it from even being thought of.. not to mention EE is hated more that smoth is for some reason.. I dont know why... and no one knows I made it.. and my turrets are made of fail.. I would stop making it.. but I cant help myself..
Please continue to make it, its my favourite mod.

(please)
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

don't worry deci, Forb, Lathan, Zoombie, Journier, Firecrack and a few others would kidnap him and force him to do it if he retired.
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