Want your mod included with AA?

Want your mod included with AA?

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Caydr
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Want your mod included with AA?

Post by Caydr »

2.2 is going to be a very big, important release of AA. The filesize is smaller than ever, and I was just told an interesting idea in order to get players to diversify a bit.

Why not distribute a couple of other mods with AA's next version? As long as they're not more than 5 MB or so, I would be willing to package as many as three with this next version.

This is probably a one-time opportunity, an experiment that I'm only willing to try once for the forseeable future. Future versions of AA will not include any other mods.

As the lead developer of a mod, this could be an opportunity to expand your player base. Getting players to diversify is something I've been trying to do for a while now, and this seems like it might do the trick, or at least take away any excuse not to try other mods.

I estimate somewhere in the range of 15,000 downloads for 2.2, based on the fact that 2.11 has been downloaded 14189 times from Sourceforge alone as of this moment. (patch and full added together)
Last edited by Caydr on 04 Sep 2006, 19:33, edited 1 time in total.
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hrmph
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Post by hrmph »

This is a really good idea!! Although I wonder which mods qualify for the tiny file size (War Evo comes to mind but that already gets played a lot :)).
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Caydr
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Post by Caydr »

Well.... the restriction really depends on how many people want their mod included. If only one guy wants his mod included, I could give a little more leeway.
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overkill
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Post by overkill »

for real :shock: does it need to run off of aa and wen will it come out
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KDR_11k
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Post by KDR_11k »

Looking at my mod folder only Nanoblobz and N00b3rh4ck are small enough to fit that, everything else is upward of 10MB (if we ignore CvC for a moment because I don't think anyone gives a damn about that).
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Neddie
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Post by Neddie »

Great idea...
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Min3mat
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Post by Min3mat »

LOL!
just thought of the funniest thing you should do Caydr.
Get a bunch of playable mods, whack them in with AA
then have the AA 2.2 mod thing, changed to a ?. Basically have some random number generator get a number and then choose a mod and assign random races to the players
that would be SOOOOO funny and <3
btw: this is actually serious i think that this would be awesome! :D possible problems with maps though :<
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Nemo
Spring 1944 Developer
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Post by Nemo »

KDR_11k wrote:Looking at my mod folder only Nanoblobz and N00b3rh4ck are small enough to fit that, everything else is upward of 10MB (if we ignore CvC for a moment because I don't think anyone gives a damn about that).
Of these, nanoblobs is the one to pick, although its probably going out with the spring installer in the near future, n00berhack was essentially an experiment, and not really meant for distribution with anything.

That said, if you really want to, I can fix it up and send it out. It would be rather silly though.
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hrmph
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Post by hrmph »

If its not too big, E&E is the perfect candidate :) Maybe if its done in time and a reasonable size you could include the gear commander public beta..
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Argh
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Post by Argh »

NanoBlobs 0.60 is almost complete. It's 6.7MB in size now that I've added all the sounds to it. I would like it to get in front of as many eyes as possible, mainly because it's a good mod to learn about building things for Spring and contains a lot've commentary/instructions/commented code. So... um... when is the drop-dead date on this, Caydr? I have a bunch of small loose ends and things that need to be documented better here, but it's all small potatoes stuff- everything works just fine right now.
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Neddie
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Post by Neddie »

I would in your position attempt to get SWS or Gundam, but I understand the tensions between you and Gnome and Smoth respectively.
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Argh
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Post by Argh »

SWS is far from done or really polished yet, and it's kind've... big.
And including the previous version would, imo, just be an insult- it doesn't at all represent where that mod is going now.

Gundam would be cool, but I don't know how much Smoth has polished the current builds- he's been doing other stuff lately, so I don't know how much progress has been made. That said, Gundam's really unique and very cool, and it's pretty much bug-free.
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Neddie
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Post by Neddie »

Gundam 1.2 is in development, as far as I know. And yes, SWS is both incomplete and large...

On an irrelevant and irreverant side note, I would rather see a completed GEM or SWS than either of the OTA reproductions in development.
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BvDorp
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Post by BvDorp »

I vote for E&E, for the following reasons:

1) Ppl don't expect the mod, and will likely be first-time players of any other mod than AA. E&E learns quite fast.
2) E&E has the 'feel' ppl expect from a Spring mod.
3) E&E just pwnz
4) E&E deserves some publicity, after all the hard work that has been put unto it

And I vote for including Nanoblobz too, for obvious reasons.
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Argh
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Post by Argh »

<slaps self> Duh, should've remembered it.

How big is E&E now, anyhow? Last versions weren't very big...
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Caydr
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Post by Caydr »

I'd like to post the new version on the 8th of September.
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Argh
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Post by Argh »

Okie doke. I think I can get it all ready before then, but I'm purely on a "when it's done" basis with the mod.
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Neddie
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Post by Neddie »

E&E isn't too large, but there is a significantly different version on the horizon which is why I didn't recommend approaching Fang about it.
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LordMatt
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Post by LordMatt »

I've been thinking of trying nanoblobs. Put it in so there might be a few games of it in the lobby.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

currently EE is 14 megs.. which completely prevents it from even being thought of.. not to mention EE is hated more that smoth is for some reason.. I dont know why... and no one knows I made it.. and my turrets are made of fail.. I would stop making it.. but I cant help myself..
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