aa expanded (aae) - Page 2

aa expanded (aae)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

how many units should this mod have

100-200
14
29%
200-300
4
8%
300-400
30
63%
 
Total votes: 48

User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

We anxiously await it
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

There is nothing wrong with posting ideas about mod's, yours was just a little bit wimpier then most and pretty much the standard first idea people come up with when they see spring fare.

Anyways, good luck, people are usually nice when you have something pretty for them to look at... and just because you can design, texture, script and get a working unit in game still isn't enough, otherwise I would have made a mod myself by now... well, aside from the chess mod I made.

You have to either be motivated or have a mental illness to make a really good mod... not having a real life helps a lot too... real life encouragement from friends and family helps too.

I could have sworn I had a point 5 minutes ago...
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

ok heres the concept: it will add alot of units which makes for many different strategies and tactics, more interesting gameplay, and a unit for almost every situation. but not enough units to overload small computers or noobs . it also adds alian tech. and adds the right units to run an efeciant and well defended aquatic base ive decided not to post the unit list intell i get more ideas eventhough i have it writin out
User avatar
Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Thats pathetic. Go take a look at a real concept/design document and then come back with something better.
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

oh that was kinda just meant to hold peple over till tomaro cause my internet on my comp is screwed up so im usin my psp on wifi :oops:
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

overkill wrote:oh that was kinda just meant to hold peple over till tomaro cause my internet on my comp is screwed up so im usin my psp on wifi :oops:
You can actually do that? I don't own a PSP so I wouldn't be sure, but isn't wifi for the DS?
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Wifi is an international standard.
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Oh, ok
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

but the ds doesnt have an internet browser
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

It does. In Japan.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

it does cool
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

if you get all the crazy hombrew loading equipment you can get one on your US DS too.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm a proponent of a Spring variant for the DS. Just tossing that one out there. Resources and Minimap on the top.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

LOL! Spring on a DS would be...interesting to say the least.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

heh, touch screen instead of mouse... you would have 4 hotkeys, though... A/B/X/Y only, because L for quitting, arrows for selecting (in a menu) or zoom/camera mode (ingame), and R for tab-zoom... speech would be a pain, sart to open prompt, arrows to select each letter, and enter to send ;) (ingame, in the lobby you could have a panel like pictochat)

another option would be to have the pictochat panel up next to the minimap and resources :lol:
User avatar
overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

either tonight or tomarow morning i will post the real concept on the 1st post
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

At most I cold see TA on the DS, Spring is too complicated. You can only display 2048 triangles per frame on the DS.
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overkill
Posts: 500
Joined: 02 Sep 2006, 01:15

Post by overkill »

NEED FEEDBACK!!!!!!!!!!!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

On what? Your mission statement of "I'll make everything better"?
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

try and have some paragraphs in your whole design docs, not 5 points and a small sentence..
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