Lego Spring
Moderator: Moderators
Lego Spring
Well, i finally found a few friends who are interested in making this mod.
Its been dead for almost a year, but we're going to take another stab at it.
See the old thread here for info:
http://taspring.clan-sy.com/phpbb/viewt ... light=lego
Its been dead for almost a year, but we're going to take another stab at it.
See the old thread here for info:
http://taspring.clan-sy.com/phpbb/viewt ... light=lego
Last edited by Sheekel on 31 Aug 2006, 02:11, edited 1 time in total.
Re: Lego Spring (revisited)
I suppose the main goal initially is to see if there is any interest in the mod, and then iron out some unit specs for each race.
Last edited by Sheekel on 31 Aug 2006, 01:03, edited 1 time in total.
Alright, there are several options for the models:
1. We make each section one large peice, such as a "base" and a "barrel." This would cut down on the polygon count, but the explosions would not look as good (we really want to strive for tons of lego bits and peices going flying during the explosions...)
2. The other option is to divide each section, such as a base for a Mex, into individual bricks. Then each brick will have its own explosion parameters and result in both better explosions and higher polycounts. I suppose the difference between the two counts would be somewhat insignificant, other than that i wont be deleting "hidden" faces because you'll see a 3-sided cube go flying across the screen, rather than a lego block.
1. We make each section one large peice, such as a "base" and a "barrel." This would cut down on the polygon count, but the explosions would not look as good (we really want to strive for tons of lego bits and peices going flying during the explosions...)
2. The other option is to divide each section, such as a base for a Mex, into individual bricks. Then each brick will have its own explosion parameters and result in both better explosions and higher polycounts. I suppose the difference between the two counts would be somewhat insignificant, other than that i wont be deleting "hidden" faces because you'll see a 3-sided cube go flying across the screen, rather than a lego block.
It looks as though my IQ is just as low as a year ago, because i can never seem to get mods to compile/build/group/whatever properly.SinbadEV wrote:Yay! Do you want help again?
Could i just upload you the files in their appropriate folders (scripts, download, etc) and let you mess with trying to get them ingame?
(/me goes to examine WIKI for help)