Two small suggestions
Moderator: Moderators
Two small suggestions
1.)
How about making the "overhead (TA) style camera" like the actual TA camera angle. It's too 3d. I know some people might think it looks better (with the TA models it really doesn't) but it makes playing more cumbersome. Units get half hidden behind buildings, making them annoying to drag select. The fact that if you drag select some buildings+units in Spring you can't issue a move order like you could in TA anyway.
Only discovered a couple of days ago you could change it with ctrl+scrollwheel. All the same, it's annoying to have to mess around everytime I start a game.
Nobody uses the Total War style camera anyway, so having another more functional option would be alot better.
2.)
How about being able to issue orders with your Commander during the count down at the start of the game. Would take a little bit of the panic out of the early game where you're drinking your coffee, scratching your arse and generally not very prepared for a 5 second warning. Just give the players 10 seconds to click a couple of solars, a couple of extractors and get themselves ready.
How about making the "overhead (TA) style camera" like the actual TA camera angle. It's too 3d. I know some people might think it looks better (with the TA models it really doesn't) but it makes playing more cumbersome. Units get half hidden behind buildings, making them annoying to drag select. The fact that if you drag select some buildings+units in Spring you can't issue a move order like you could in TA anyway.
Only discovered a couple of days ago you could change it with ctrl+scrollwheel. All the same, it's annoying to have to mess around everytime I start a game.
Nobody uses the Total War style camera anyway, so having another more functional option would be alot better.
2.)
How about being able to issue orders with your Commander during the count down at the start of the game. Would take a little bit of the panic out of the early game where you're drinking your coffee, scratching your arse and generally not very prepared for a 5 second warning. Just give the players 10 seconds to click a couple of solars, a couple of extractors and get themselves ready.
In addition to that, there's the possibility of doing an even truer OTA-style camera, which would have an orthographic perspective. Not that I would ever use it, but it's an idea.
[edit- in response to post below]I didn't know that that was what you meant. If it is true, my mistake...[/edit]
[edit- in response to post below]I didn't know that that was what you meant. If it is true, my mistake...[/edit]
Last edited by FizWizz on 28 Aug 2006, 21:43, edited 1 time in total.
An orthographic view would allow the minimum specs of spring to eb dropped a lot.
However I suggested it on the mailing list and there was some discussion which resutled in a yes it would be good lets put it in the spring 2.0 roadmap.
So nobody is working on it right now, and work has yet to even begin.....
However I suggested it on the mailing list and there was some discussion which resutled in a yes it would be good lets put it in the spring 2.0 roadmap.
So nobody is working on it right now, and work has yet to even begin.....
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I think you should separate orthographic view, and an optimized software renderer / or the GL renderer but only with sprites.AF wrote:An orthographic view would allow the minimum specs of spring to eb dropped a lot.
However I suggested it on the mailing list and there was some discussion which resutled in a yes it would be good lets put it in the spring 2.0 roadmap.
So nobody is working on it right now, and work has yet to even begin.....
An orthographic view would be fairly easy (for anyone knowing OpenGL, C++ & 3d math), it's a matter of redesigning the camera interface so gluPerspective() is in the cameras itself, then adding a new camera that doesn't use gluPerspective() for the projection matrix but glOrtho() or something alike.
The other thing, which would allow spring minimum specs to be dropped, is far more work, and indeed, if that's ever going to be implemented, it won't be before spring 1.9.
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59