Toes in water... - Page 2

Toes in water...

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

Moderator: Moderators

User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Well there I might have an advantage. I've been playing computer games since I got my hands on a 486, and I've spent most of my younger life inventing computer games. Sure, never making them, but making the concepts. All these Ideas come from like the columnative thoughts of 13 years worth of imagining games and films. While this game idea comes from a story, that story in turn came from a computer game, which came from abnother computer game, which came from some drawings, which came from earlyer drawings... you get teh picture? I pretty sure I can make this work and be entertaining, because when I made all this up... well I had computer games in mind as well as story line. Just indesisivness made it hard to stiuck to one or the other.

aGorm
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Also, just about those saying its liek this its like that... Unfortantly the problem with Si-fi is that there are hundreds of them, its not so much a case of stealing as a case of finding out that its similar... I'm pretty sure everything si-fi has hapened else were.

It will be implamentaion, looks, ect... that makes it different. (for a game atleast). And as stories go, liek i said I actully know far more about the future of this than teh bit im gonna make the game in, because this "universe" was set up as a back story for my stories...

aGorm
User avatar
clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

Sorry, didn't mean to sound like an ass, some parts of your little description/story are extremely alike SupComs.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Thanks clericvash, that post made me happier than I been all day!

aGorm

(befor someone missreads that as sarcamme, I actully genuinly ment it.)
User avatar
Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Post by Snipawolf »

Dood, tahyt wsa sarcsam!

Nah, jk, anyways I don't think your game is going to be remotely similar to mine, lol

My robots have plasma, lasers, and electrical weapons, my aliens will use different kinds of acids (flammable, condensed etc..), and humans will use what they always use, EXPLOSIVES AND GUNS!

Soooo, have fun :P

Not to mention I am stealing half my models from games back from 1998 or so... (Fallen Haven, most specifically...)
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Wait, you're ripping off Earth 2160 :p.
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

No! Its a starcraft rip!! Dont you see!!

aGorm
Post Reply

Return to “Game Development”