new groupAI: MexUpgraderAI

new groupAI: MexUpgraderAI

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

new groupAI: MexUpgraderAI

Post by colorblind »

This groupAI will be in the next release, but for those of you who can't wait untill then, here it is!

Information:

http://taspring.clan-sy.com/wiki/MexUpgrader_AI

Get it here:

http://teake.home.fmf.nl/temp/mexupgrade.dll

and place it in spring_dir/aidll. Have fun :)
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Bobcatben
Posts: 120
Joined: 10 Mar 2006, 17:01

Post by Bobcatben »

this is one of my fav groupai's, i compiled it when i saw it on the svn so i been using it already for awhile.
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

ftw!
espylaub
Posts: 205
Joined: 01 May 2006, 11:35

Post by espylaub »

Thank you thank you thank you for releasing this early :D Great stuff!

So when's the next Spring release due? :P
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clericvash
Posts: 1394
Joined: 05 Oct 2004, 01:05

Post by clericvash »

haha, cool

Would it be possible for us to set a defualt action, i would always use automatic, but others might not.
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TechnoTone
Posts: 165
Joined: 23 Aug 2005, 22:02

Post by TechnoTone »

Excellent work - thanks.

However, I was a little dissapointed when it went and replaced my lvl1 exploiter with a standard moho extractor. Any chance it could deal with armed mex's? I realise these are mod specific but I wouldn't have thought it'd be too tricky to implement - but then I don't know the first thing about it so I could be wrong. Wouldn't it just need a list of each lvl1 mex and its respective replacement.

How about upgrading geo's too?
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

This AI is mod independent. It searches for the unit that extracts the most metal, which not necessarily the best unit. I normally don't play AA, but I guess the armed mex extracts less metal than the moho.

Upgrading geo's could also be done fairly easily (by replacing just two lines of code), but then again, I don't play AA, so I really can't be bothered :).
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Dont bother with upgrading geos. They're few and far between; most maps dont have them; and they need to be given much <3 .
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