This groupAI will be in the next release, but for those of you who can't wait untill then, here it is!
Information:
http://taspring.clan-sy.com/wiki/MexUpgrader_AI
Get it here:
http://teake.home.fmf.nl/temp/mexupgrade.dll
and place it in spring_dir/aidll. Have fun :)
new groupAI: MexUpgraderAI
Moderators: hoijui, Moderators
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- TechnoTone
- Posts: 165
- Joined: 23 Aug 2005, 22:02
Excellent work - thanks.
However, I was a little dissapointed when it went and replaced my lvl1 exploiter with a standard moho extractor. Any chance it could deal with armed mex's? I realise these are mod specific but I wouldn't have thought it'd be too tricky to implement - but then I don't know the first thing about it so I could be wrong. Wouldn't it just need a list of each lvl1 mex and its respective replacement.
How about upgrading geo's too?
However, I was a little dissapointed when it went and replaced my lvl1 exploiter with a standard moho extractor. Any chance it could deal with armed mex's? I realise these are mod specific but I wouldn't have thought it'd be too tricky to implement - but then I don't know the first thing about it so I could be wrong. Wouldn't it just need a list of each lvl1 mex and its respective replacement.
How about upgrading geo's too?
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
This AI is mod independent. It searches for the unit that extracts the most metal, which not necessarily the best unit. I normally don't play AA, but I guess the armed mex extracts less metal than the moho.
Upgrading geo's could also be done fairly easily (by replacing just two lines of code), but then again, I don't play AA, so I really can't be bothered :).
Upgrading geo's could also be done fairly easily (by replacing just two lines of code), but then again, I don't play AA, so I really can't be bothered :).