
Edit: I can't find any tuts for GIMP

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Oh and ArghArgh wrote:
943 triangles.
This is my WIP rework of the spider walker Sheekel found. I'm going to use it to talk about how to uvmap your models efficiently. Many people seem to have found the tutorial I did for Lancer's Reactor to be a little hard to follow- and there are a lot've differences in terms of approach for Spring S3O that I should cover.
to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
Its a vector, it will scale fine.unpossible wrote:to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
edit: also, can i do the remirror maneuver in Wings or should i just add in the mirrored parts in Upspring?