Edit: I can't find any tuts for GIMP
Closed, dead thread, which once contained useful knowledge.
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- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Re: Spider, Mark II
Oh and ArghArgh wrote:
943 triangles.
This is my WIP rework of the spider walker Sheekel found. I'm going to use it to talk about how to uvmap your models efficiently. Many people seem to have found the tutorial I did for Lancer's Reactor to be a little hard to follow- and there are a lot've differences in terms of approach for Spring S3O that I should cover.
That Sure as hell ain't a spider ^^
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
edit: also, can i do the remirror maneuver in Wings or should i just add in the mirrored parts in Upspring?
Its a vector, it will scale fine.unpossible wrote:to clarify - does the UVmapping process automatically keep all of the poly coordinates correct on the newly resized image?Argh wrote:..At this point, I'm about ready to shrink the texture to the final size- from 1024/1024 to 256/256.
edit: also, can i do the remirror maneuver in Wings or should i just add in the mirrored parts in Upspring?
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Oh, everyone who legitimately wants help doesn't deserve it now because a few members who never asked for help don't want to listen to you. This is extremely immature. Imagine where you would be today if you teachers stormed off and refused to teach you because of that lazy kid in class who now digs ditches for a living.
- unpossible
- Posts: 871
- Joined: 10 May 2005, 19:24
- ApathyZer0
- Posts: 22
- Joined: 08 Jul 2006, 12:10
This is the most dissapointing development since I've started learning the process of unit making. With Smoth gone and now Argh withdrawing some of the most usefull information and even worse, possibly himself, I don't see where people will be able learn the things needed to help contribute content.
I don't understand the communities need to chase out the people who have the knowledge and skills to help develop the creative side of spring's community. If this trend continues it will strangle out any newcomers from learning the things to create content for spring. This is very sad. I don't know if I'll be able to continue my research with the lack of resources for development. After 2 months of work I may have to quit because people can't be civil to one another?!
I have high hopes for spring but if the community is going to continue down such a self destructive path it's going to hinder the process.
I'm not trying to flame anyone I'm just really frustrated with the state of things. Just needed to say this.
I don't understand the communities need to chase out the people who have the knowledge and skills to help develop the creative side of spring's community. If this trend continues it will strangle out any newcomers from learning the things to create content for spring. This is very sad. I don't know if I'll be able to continue my research with the lack of resources for development. After 2 months of work I may have to quit because people can't be civil to one another?!
I have high hopes for spring but if the community is going to continue down such a self destructive path it's going to hinder the process.
I'm not trying to flame anyone I'm just really frustrated with the state of things. Just needed to say this.


