i remind mech battletech about need of jet pack
and only now i read about the new tags NoSelfDamage -impulsefactor
=>really apropriat for do this
a weapon slot used for ground sight by user with huge impulse and noselfdamag enabl can drop the unit aproximativly on unreachabl hill
not really a jet pack but can jump
jet pack hack
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- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
A- this is an ART forum, not a code forum....
B- how would you tell the unit to fire on the ground behind it, and under it.... so that it can propel itself upon a hill.. without doing it 1 by 1?? it would be TOOOO tedious of a task to make them all "jump" 1 by 1.
C- wouldn't the force have to be SOO great that a- it would deform the land terrible, and b- hurt everything else within the radius??? just because it won't hurt itself, dosen't mean it won't hurt everything else...
B- how would you tell the unit to fire on the ground behind it, and under it.... so that it can propel itself upon a hill.. without doing it 1 by 1?? it would be TOOOO tedious of a task to make them all "jump" 1 by 1.
C- wouldn't the force have to be SOO great that a- it would deform the land terrible, and b- hurt everything else within the radius??? just because it won't hurt itself, dosen't mean it won't hurt everything else...
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
emmanuel its been thought of before, good idea byut yes A,B, and C apply. but it would eb nice to have some kind of jump capabilities, how ever the only way i can see is if some coder decides to create collision sphere manipulation via script.. or maybe its own jump code which would probably be alot harder... meanwhile we'll just have to wait for some code to take advatage of in the future.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31