Expand and Exterminate version 0.163 Released - Page 40

Expand and Exterminate version 0.163 Released

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Pxtl
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Joined: 23 Oct 2004, 01:43

Post by Pxtl »

j5mello wrote:You guys have gone and killed my inner child :cry:

Its a GAME!!!

Everything is powered by magic. There thats the answer. Magic. Now back to actual balancing ideas.
Fang wrote:(concerning URC cannon mechs) Im still working on those units, so any thoughts on how to make them more distinct would be awesome.
Now discuss, suggest, generally argue about!!!!
I still like the word "bazooka" - regardless of what a "bazooka" actually is. "Bazooka mech" sounds scary.
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LathanStanley
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Post by LathanStanley »

why not just say; SRPC MECH! :P
TDATL
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Post by TDATL »

ROTFLMAO!!!!! reading these last few pages has brought me to tears laughing :lol: .

I like the magic and cat/toaster/pwnium/1337 ideas my self.

yall be carefull with dem magnets children :) don't want you to make em too strong and move the earth instead of the just the ship/bot/thingy. *need chef voice emote*

I think the bot should be called "the Big Axeplosion Controversy Kbot FIRE support" or BACK FIRE for short. Because, the idea to make the naming of the bot simple, has drastically backfired and turned this into the most mentally challenging (not challenged) threads Ive seen yet while still being hilarious.
Last edited by TDATL on 16 Aug 2006, 22:37, edited 1 time in total.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

LOOK.. anti gravity (as I have devised it) functions by negating actual gravity.. essentially the force of gravity is lessened until in the case of the NI vehicles they simply float above the ground effortlessly, in the case of URC bots it is simple enough that the force of gravity does not effect them as much giving them more stability..
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Zoombie
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Post by Zoombie »

I actually never questioned how the bots stayed up. I was working off the idea of if it looks cool it MUST work somehow.

but yeah, lets stick with Fangs explination and not argue physics.
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KDR_11k
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Post by KDR_11k »

No toasters? I demand a toaster-powered tank!
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AF
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Post by AF »

what about potatoe powered tanks?
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KDR_11k
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Post by KDR_11k »

Hm, potato cannons and engines... Kills two birds with one stone.
Egarwaen
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Post by Egarwaen »

KDR_11k wrote:Hm, potato cannons and engines... Kills two birds with one stone.
Or tuber, as the case may be.
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Drone_Fragger
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Post by Drone_Fragger »

Yer, make the URC cannon mech fire radioactive potatos at the enemy.
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AF
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Post by AF »

not if the stone has antigrav thrusters.....
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knorke
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Post by knorke »

(concerning URC cannon mechs) Im still working on those units, so any thoughts on how to make them more distinct would be awesome.
*boom* boom* *boom* *boom* reload...reload...reload...reload...reload....*boom* boom* *boom* *boom*
So, they would would fire ~4 shots in a fast sequenze and then require some time to reload.
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LathanStanley
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Post by LathanStanley »

I kinda like the 4 shot thing..

put 4 barrels on em too, 2 on each arm...

maybe knda like the "Awesome" from mechwarrior, or if you really get creative, use the "Diashi, or Warhawk" setup...

:twisted:
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Zoombie
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Post by Zoombie »

How about you give them a rotating drum that cycles every time it fires, rather then four barrels. I think thats cooler and more in keeping with the URC them. Four barrels is SOOOO GD.
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KDR_11k
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Post by KDR_11k »

More importantly, four barrels is two cannon upgrades.
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Forboding Angel
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Post by Forboding Angel »

Drone_Fragger wrote:Yer, make the URC cannon mech fire radioactive potatos at the enemy.
Personally, I like this idea ;p

4 round burts will be a doiuble edged sword. Whatever they shoot at will die hands down, but the reload rate will suck hardcore.
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KDR_11k
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Post by KDR_11k »

Not necessarily, he could have each burst do as much damage as one shot did before and have bursts happen just as fast as before.
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Drone_Fragger
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Post by Drone_Fragger »

howabout make it an HE round? fires at thge same rate it does now, but as an enormous AOE, so it does lots of damgae to grouped units?
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Fanger
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Post by Fanger »

clearly the mortar units already fire radioactive Idaho potatoes of a ridiculous size, this is much to the envy of GD who cannot get potatoes at all and is quite irritated that said potatoes are pulverized after impact again denying them the ability to make french fries... but I digress

so seems like Id have to start a poll but the options seem to be, for how to set up the cannon mech:

-High Explosive: large blast area

-Shotgun: burst of some number all at once

-LBX: burst of some number but over some time..

so who is in favor of what?


(also the antigrav drives utilize a form of microwave technology which is hybridized by toasters, and powered by pop tarts as fuel)
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Forboding Angel
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Post by Forboding Angel »

shotgun blast ftw!
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