Maphack - Page 4

Maphack

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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

The amount of time it would take to hack Spring effectively without causing desyncs between players really wouldn't be worth it for a programmer, if I recall.
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TechnoTone
Posts: 165
Joined: 23 Aug 2005, 22:02

Re: Id say real newbs are the ones who cant handle critizism

Post by TechnoTone »

Maji101 wrote:Most people dont speak what they thinking most people are to afraid of conflict I am not "I stand at frontline and take what they can give".
Unless you are claiming to be a mind reader you shouldn't presume to speak for others. Just because you are one of the few who are accusing players of hacking doesn't mean you have silent followers. If you really think that then you are deluded.
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

It's not even possible to hack in a muliplayer game - maji, it's time you realised how stupid you've been acting. Just admit you were wrong or something eh? :P

Once again all you've claimed it to have a suspcion that people have been hacking, and this is purely based on "They got units into my base, somehow going to the only places where bases are likely to be situated on the map, and avoiding my non-existant defences, and my fighter spam couldn't stop them!"

...
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Technotone Wrote:
Unless you are claiming to be a mind reader you shouldn't presume to speak for others. Just because you are one of the few who are accusing players of hacking doesn't mean you have silent followers. If you really think that then you are deluded.
+1

In hte replay we posted he claimed that his ally left after [his ally] he said he thought we were map hacking. Watched the replay and he said nothing..
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

a single AK is a scout...as well as a raider. why bother scouting if you've got something that can do a decent job of wrecking up a totally undefended base? are planes the only 'allowed' scouts?
it still takes a heck of a lot of effort to wreck a base with a single AK whilst dodging the units hunting it.
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BlackLiger
Posts: 1371
Joined: 05 Oct 2004, 21:58

Post by BlackLiger »

AK: Core Scout Kbot - OTA manual.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

BlackLiger wrote:AK: Core Scout Kbot - OTA manual.
created specially for maphackers :roll:
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

^^
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Hmmph

Post by Pxtl »

I doubt only clanners will have to endure these random accusations. I'm a mediocre player by all accounts, and I've been accused of hax by noobs. This was against an enemy who first built an air plant and a small base around it (easily crushed with rocketbots), and then during the course of regular expansion I stumbled upon a firebase where he was metalstalling on building a hovercraft platform.

Consider that said game happened on Mars.

This player, upon my discovery of his second base, insisted that I could only be finding him by the usage of map hax, and my wide-ranging exploratory teams of AKs had nothing to do with my success.
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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

he was right tbh, your evil avatar with its big googley eyes was spying on him!
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Maji: You have the demo's of every game, there's really no need to accuse people of hacking based on hunches, you can go watch the demo and see exactly what all their units do and how their orders are set. If there was honestly any real suspicion I'd review the demo myself.
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

SwiftSpear wrote:Maji: You have the demo's of every game, there's really no need to accuse people of hacking based on hunches, you can go watch the demo and see exactly what all their units do and how their orders are set. If there was honestly any real suspicion I'd review the demo myself.
go on, it's not a waste of time as it's quite funny. well the second one drags on a little :?
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

the smaller size one (740k?) is good ^^
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Post by Muzic »

So maji's complaint in a nutshell

' oh noes i dint maek deefence wai i go die?? :(!

Ofcourse one could always look at the dents on the ground for where certain buildings are :D
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Muzic wrote:Ofcourse one could always look at the dents on the ground for where certain buildings are :D
which isn't exactly a hack but rather an "exploit" ... an engine bug...

its not better than hacking to do that...

its lame, and just don't do it.

lets just hope the new map format, or the next release fixes that, or at least remedies it..
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

Alternatively you can just have the sense to know where a base is likely to be... :roll:
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Would it be possible to have the height/altitude/elevation map be stored client side, and have only the explored parts deformed? IE. The main server has the "master" copy of the deformation map, and the clients get the parts they have explored.

On second thought, this whole idea screams "map hacks" and "de sync issues" written all over it.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

I proposed something similar to solve this, and it got jcnossens interest, but there hasnt been a mention about it at all since then. The topic can be found here:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3705

Any news from the devs if this is going to be implememnted at all?
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

Maelstrom wrote:I proposed something similar to solve this, and it got jcnossens interest, but there hasnt been a mention about it at all since then. The topic can be found here:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3705

Any news from the devs if this is going to be implememnted at all?
That is an awesome solution. Hellloooo DEVS????????

Somebody make a patch! :twisted:
hawkki
Posts: 222
Joined: 01 Jan 2006, 19:47

Post by hawkki »

About the maphack: Do you really think that an open-source game wont get cheats ? Hell, constantly updating anticheat protected commercial games that are closed source have cheats. It really is impossible to get rid of cheats as long as the simulation runs on the clients computer.
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