Absolute Annihilation 2.11 - Page 87

Absolute Annihilation 2.11

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zorbawic
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Joined: 07 May 2006, 15:09

Post by zorbawic »

i think i have found a little bug:
order skimmer to attack ground behind a tree and it'll go there and shoot the ground below it self and btw damage it self
oldsergey
Posts: 14
Joined: 31 May 2006, 15:33

Long range guns issue

Post by oldsergey »

Ok i am just back from thе game where i was killed by 6 bethas.

I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start falling like hell.
While i had 8+ shields and he has 6 bethas - my shields was empty and i died.

So.

Any player can go porcing in begging. Buid good defence (it is easy is not it?), and just start spaming berthas. Ideally it will kill enemy base with ease.


Suggestios

1) Do shields much more effective - ie immidiate charge, so strong it can survive 5-7 bethas.
2) Decrease bethas damage to shields, may be the range of berthas?


I used this tackti by myself, but started a vulcano.

It was well protected (5 dooms, 10+ flaks and everything else). In few minutes my enemys was dead and shilds did't save them at all (he build a lot of them)

SO IT is abbsolutly winning strategy - use it. DO defence. Do berthas. Dont do any units except recon - radar plane, spybots and etc.
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Zoombie
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Post by Zoombie »

I think thats a no fun stratagy. Whats the point of an RTS were you're only units don't have GUNS?
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BigSteve
Posts: 911
Joined: 25 Sep 2005, 12:56

Re: Long range guns issue

Post by BigSteve »

oldsergey wrote:Ok i am just back from thе game where i was killed by 6 bethas.

I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start falling like hell.
While i had 8+ shields and he has 6 bethas - my shields was empty and i died.

So.

Any player can go porcing in begging. Buid good defence (it is easy is not it?), and just start spaming berthas. Ideally it will kill enemy base with ease.


Suggestios

1) Do shields much more effective - ie immidiate charge, so strong it can survive 5-7 bethas.
2) Decrease bethas damage to shields, may be the range of berthas?


I used this tackti by myself, but started a vulcano.

It was well protected (5 dooms, 10+ flaks and everything else). In few minutes my enemys was dead and shilds did't save them at all (he build a lot of them)

SO IT is abbsolutly winning strategy - use it. DO defence. Do berthas. Dont do any units except recon - radar plane, spybots and etc.
1) Shields are borked
2) Instead of porcing yourself, attack and kill the berthas
3)If they let you build 5 dooms, 10 flaks and a vulcan they were probably afk hehe
Last edited by BigSteve on 15 Aug 2006, 20:10, edited 1 time in total.
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Machiosabre
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Joined: 25 Dec 2005, 22:56

Post by Machiosabre »

he has a point though, if you both porc and one of you builds berthas and the other doesn't, the one with berthas will win :P
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

for me AA is frustrating to play because the gameplay just drags on and on.

Defensive structures in AA are waay too overpowered. Lowered cost and buildtime, lowered health, and lowered damage would be ideal. Therefore you could spam them if you really wanted to, but if you don't have units to back them up then they will only slow down your opponents advance.

There is a massive pro to doing it with way. Not only can defences be built in no time, establishing a forward outpost can be done somewhat easily and it speeds up gameplay to a fevered pitch.

Honestly I think I would find AA fun again if the defences wern't so overpowered/costly.

Imagine this. One of my favorite tactics in ota was to make a funnel using dragons teeth and putting defences on the sides preferably on a high place, effectively chewing up an opponents army somewhat before engaging with my own. It was hard to do in OTA, it's impossible to do in AA, and with the defences as overpowered and long ranged as they are now, there is simply no point to it.
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BigSteve
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Post by BigSteve »

AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.
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Machiosabre
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Post by Machiosabre »

actually, it has changed, to this, and we adapted to it- and like it.
Kixxe
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Post by Kixxe »

Machiosabre wrote:actually, it has changed, to this, and we adapted to it- and like it.
You do.

i for one don't.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Machiosabre wrote:actually, it has changed, to this, and we adapted to it- and like it.
Stop trolling please. We are trying to have an intelligent discussion here, and you really aren't helping.

+1 kixxe Well stated.
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Machiosabre
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Post by Machiosabre »

It's not trolling, im just arguing that saying AA needs to go back closer to ota and saying people that disagree are against change is trying to have it both ways.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

It could be said that both statements are true.

If the defences were fixed I would be a lot happier. It's a start in the right direction.
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BigSteve
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Post by BigSteve »

Forboding Angel wrote:
BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.
LOL, I rarely use defense so making them weaker will make my job easier as I tend to attack constantly.
You seem to be the one complaing that aa defenses are overpowered! why cant you "adapt and ovecome" the defenses you complain so much about then you plank.
I dont play aa to pwn I play it because its fun.
Kixxe
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Post by Kixxe »

BigSteve wrote: LOL, I rarely use defense so making them weaker will make my job easier as I tend to attack constantly.
You seem to be the one complaing that aa defenses are overpowered! why cant you "adapt and ovecome" the defenses you complain so much about then you plank.
I dont play aa to pwn I play it because its fun.
You'd proably see more defence then before, making it esayer to spam and take down. It would be just as hard as before.

Yes, he is the one complaing. He has alredy stated why Defences could be edited for alterd effect, why don't you COUNTER HIS ARGUMENTS AND BRING UP YOUR OWN FOR YOUR OPPNION?

Cuz you ALL mostly counter with "nah it's good, fuck off". let's hear it: WHY is lower damage lower hp lower attack power ect worse then now?

Edit: Also, FYI, autoheal for all units was never implented by cadyr. The engie deafult is to have 10 hp after 6000 ticks. So cadyr made no desicion to implent it to every unit. same about removing it, but still ;)

My vers without autoheal http://www.unknown-files.net/browse.php?dlid=1545
Last edited by Kixxe on 15 Aug 2006, 21:30, edited 2 times in total.
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BigSteve
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Post by BigSteve »

Forboding Angel wrote:
BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.
Errr this and a million other reasons..

whats your problem kixxe, a little hostile arent you? some people.. I dont know, sigh
Last edited by BigSteve on 15 Aug 2006, 21:31, edited 2 times in total.
Egarwaen
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Post by Egarwaen »

Forboding Angel wrote:For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.
Who's trolling now? :roll: Your reaction to people saying that things are balanced is "Oh, you're just afraid of change". Well, demonstrate that something needs to be changed to improve balance.

What defences are overpowered?

Doomsday Machines? Pop-up plasma cannons outrange them. Annihilators? Die to swarms, air, or mixed units. (Real gameplay experience, pre-Goliath-buff - an Anni supported by lasers cannot hold off three Goliaths plus support artillery) Vipers/Pitbulls? Keep the pressure on so he can't spam them, or mob-and-bomb. HLTs? Please. They've been nerfed big time recently and can be wiped out by a mid-to-large group of L1 units. LLTs? :lol: Anti-air? Hardly - see Peepers. Exploiters? Arguably, but they're fine since their nerf. Plasma cannons? Good luck not hurting yourself more than the enemy.

Watch the Hellspawn V Jazz replay sometime. It's an excellent demonstration of how AA plays in the hands of skilled players. Defenses simply don't get built in any serious quantity because the enemy will just go around, over, or through them.
Kixxe wrote:Cuz you ALL mostly counter with "nah it's good, fuck off". let's hear it: WHY is lower damage lower hp lower attack power ect worse then now?
Because most defenses are already barely worth building against an equally-skilled player, and a further nerf would drop them into early EE levels of total uselessness?

Hey, while we're at it, why don't we cut the Goliath's HP to 1, remove its gun, and keep everything else the same? I mean, it's a change for better or wosre, and if you object, you're just afraid of change, right?

Oh yeah. Because that'd be stupid and would ruin the gameplay.

As for why people counter with "Nah, it's good, fuck off", it's because the people complaining just ignore any reasonable reply and keep on posting the same shit over and over.
Last edited by Egarwaen on 15 Aug 2006, 21:43, edited 2 times in total.
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Acidd_UK
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Post by Acidd_UK »

Just to put my oar in - I think AA is great as it is at the moment.The only thing that needs a major overhaul is the naval warfare imho , and Cadyr has said he's looking it this. Pll the want to radically change AA should just make their own mod and then see if they can get ppl to play it...
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Machiosabre
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Post by Machiosabre »

Acidd_UK wrote:Just to put my oar in - I think AA is great as it is at the moment.The only thing that needs a major overhaul is the naval warfare imho , and Cadyr has said he's looking it this. Pll the want to radically change AA should just make their own mod and then see if they can get ppl to play it...
exactly, this is all moot since AA doesn't have to pander to people that don't even like it, it has plenty of players.
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

BigSteve wrote: whats your problem kixxe, a little hostile arent you? some people.. I dont know, sigh
We'll, my problem is that most pepole can't use their brains. Not saying your stupid, but these are just ideas. You reject them by saying it's alredy balanced, but maybe these ideas would make it better? You see a solution in search of a problem, while i see a small tweak and a step in the right direction.

And holslity is NOT uniqe on this thread, espealy the last 3 pages have been filled with shitflinging monkeys from both sides. Why can't i throw some poo when almost everybody else is, and the rest are just being ignorant?

Edit: and again. Counter the arguments, lay up your own, and stop saying "LOL IT'S BALANCED!!!"
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