Absolute Annihilation 2.11
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Long range guns issue
Ok i am just back from thе game where i was killed by 6 bethas.
I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start falling like hell.
While i had 8+ shields and he has 6 bethas - my shields was empty and i died.
So.
Any player can go porcing in begging. Buid good defence (it is easy is not it?), and just start spaming berthas. Ideally it will kill enemy base with ease.
Suggestios
1) Do shields much more effective - ie immidiate charge, so strong it can survive 5-7 bethas.
2) Decrease bethas damage to shields, may be the range of berthas?
I used this tackti by myself, but started a vulcano.
It was well protected (5 dooms, 10+ flaks and everything else). In few minutes my enemys was dead and shilds did't save them at all (he build a lot of them)
SO IT is abbsolutly winning strategy - use it. DO defence. Do berthas. Dont do any units except recon - radar plane, spybots and etc.
I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start falling like hell.
While i had 8+ shields and he has 6 bethas - my shields was empty and i died.
So.
Any player can go porcing in begging. Buid good defence (it is easy is not it?), and just start spaming berthas. Ideally it will kill enemy base with ease.
Suggestios
1) Do shields much more effective - ie immidiate charge, so strong it can survive 5-7 bethas.
2) Decrease bethas damage to shields, may be the range of berthas?
I used this tackti by myself, but started a vulcano.
It was well protected (5 dooms, 10+ flaks and everything else). In few minutes my enemys was dead and shilds did't save them at all (he build a lot of them)
SO IT is abbsolutly winning strategy - use it. DO defence. Do berthas. Dont do any units except recon - radar plane, spybots and etc.
Re: Long range guns issue
1) Shields are borkedoldsergey wrote:Ok i am just back from thе game where i was killed by 6 bethas.
I was well defended and i think i had the same economy as my enemy. He started berthas productions so i said ok i will use shields. 1 betha =1 shield - why not? fisrt two shilds was ok but when he build 5 berthas - my shields start falling like hell.
While i had 8+ shields and he has 6 bethas - my shields was empty and i died.
So.
Any player can go porcing in begging. Buid good defence (it is easy is not it?), and just start spaming berthas. Ideally it will kill enemy base with ease.
Suggestios
1) Do shields much more effective - ie immidiate charge, so strong it can survive 5-7 bethas.
2) Decrease bethas damage to shields, may be the range of berthas?
I used this tackti by myself, but started a vulcano.
It was well protected (5 dooms, 10+ flaks and everything else). In few minutes my enemys was dead and shilds did't save them at all (he build a lot of them)
SO IT is abbsolutly winning strategy - use it. DO defence. Do berthas. Dont do any units except recon - radar plane, spybots and etc.
2) Instead of porcing yourself, attack and kill the berthas
3)If they let you build 5 dooms, 10 flaks and a vulcan they were probably afk hehe
Last edited by BigSteve on 15 Aug 2006, 20:10, edited 1 time in total.
- Machiosabre
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- Forboding Angel
- Evolution RTS Developer
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for me AA is frustrating to play because the gameplay just drags on and on.
Defensive structures in AA are waay too overpowered. Lowered cost and buildtime, lowered health, and lowered damage would be ideal. Therefore you could spam them if you really wanted to, but if you don't have units to back them up then they will only slow down your opponents advance.
There is a massive pro to doing it with way. Not only can defences be built in no time, establishing a forward outpost can be done somewhat easily and it speeds up gameplay to a fevered pitch.
Honestly I think I would find AA fun again if the defences wern't so overpowered/costly.
Imagine this. One of my favorite tactics in ota was to make a funnel using dragons teeth and putting defences on the sides preferably on a high place, effectively chewing up an opponents army somewhat before engaging with my own. It was hard to do in OTA, it's impossible to do in AA, and with the defences as overpowered and long ranged as they are now, there is simply no point to it.
Defensive structures in AA are waay too overpowered. Lowered cost and buildtime, lowered health, and lowered damage would be ideal. Therefore you could spam them if you really wanted to, but if you don't have units to back them up then they will only slow down your opponents advance.
There is a massive pro to doing it with way. Not only can defences be built in no time, establishing a forward outpost can be done somewhat easily and it speeds up gameplay to a fevered pitch.
Honestly I think I would find AA fun again if the defences wern't so overpowered/costly.
Imagine this. One of my favorite tactics in ota was to make a funnel using dragons teeth and putting defences on the sides preferably on a high place, effectively chewing up an opponents army somewhat before engaging with my own. It was hard to do in OTA, it's impossible to do in AA, and with the defences as overpowered and long ranged as they are now, there is simply no point to it.
AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
Id suggest you play a few more games and try different tactics.
- Forboding Angel
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For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
- Machiosabre
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- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
LOL, I rarely use defense so making them weaker will make my job easier as I tend to attack constantly.Forboding Angel wrote:For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
You seem to be the one complaing that aa defenses are overpowered! why cant you "adapt and ovecome" the defenses you complain so much about then you plank.
I dont play aa to pwn I play it because its fun.
You'd proably see more defence then before, making it esayer to spam and take down. It would be just as hard as before.BigSteve wrote: LOL, I rarely use defense so making them weaker will make my job easier as I tend to attack constantly.
You seem to be the one complaing that aa defenses are overpowered! why cant you "adapt and ovecome" the defenses you complain so much about then you plank.
I dont play aa to pwn I play it because its fun.
Yes, he is the one complaing. He has alredy stated why Defences could be edited for alterd effect, why don't you COUNTER HIS ARGUMENTS AND BRING UP YOUR OWN FOR YOUR OPPNION?
Cuz you ALL mostly counter with "nah it's good, fuck off". let's hear it: WHY is lower damage lower hp lower attack power ect worse then now?
Edit: Also, FYI, autoheal for all units was never implented by cadyr. The engie deafult is to have 10 hp after 6000 ticks. So cadyr made no desicion to implent it to every unit. same about removing it, but still

My vers without autoheal http://www.unknown-files.net/browse.php?dlid=1545
Last edited by Kixxe on 15 Aug 2006, 21:30, edited 2 times in total.
Errr this and a million other reasons..Forboding Angel wrote:For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.BigSteve wrote:AA is more balanced now than ever, the defense structures are balanced great, they arent that hard to break down, I dont get why certain people keep saying this, level2 defences like pitbulls and vipers are tough especially in groups but certainly not overpowered, there are plenty of units that outrange them, use them and open the defences with cheap level1 or and/or bomb/brawler them, annis are easier to kill than ever, doomsdays are tough but lots of stuff outranges them also.
Id suggest you play a few more games and try different tactics.
whats your problem kixxe, a little hostile arent you? some people.. I dont know, sigh
Last edited by BigSteve on 15 Aug 2006, 21:31, edited 2 times in total.
Who's trolling now?Forboding Angel wrote:For better or worse, you're simply afraid that something, ANYTHING might change. Adapt. Overcome. Stop worrying that you might not pwn as hard for a day and look at making AA a better mod.

What defences are overpowered?
Doomsday Machines? Pop-up plasma cannons outrange them. Annihilators? Die to swarms, air, or mixed units. (Real gameplay experience, pre-Goliath-buff - an Anni supported by lasers cannot hold off three Goliaths plus support artillery) Vipers/Pitbulls? Keep the pressure on so he can't spam them, or mob-and-bomb. HLTs? Please. They've been nerfed big time recently and can be wiped out by a mid-to-large group of L1 units. LLTs?

Watch the Hellspawn V Jazz replay sometime. It's an excellent demonstration of how AA plays in the hands of skilled players. Defenses simply don't get built in any serious quantity because the enemy will just go around, over, or through them.
Because most defenses are already barely worth building against an equally-skilled player, and a further nerf would drop them into early EE levels of total uselessness?Kixxe wrote:Cuz you ALL mostly counter with "nah it's good, fuck off". let's hear it: WHY is lower damage lower hp lower attack power ect worse then now?
Hey, while we're at it, why don't we cut the Goliath's HP to 1, remove its gun, and keep everything else the same? I mean, it's a change for better or wosre, and if you object, you're just afraid of change, right?
Oh yeah. Because that'd be stupid and would ruin the gameplay.
As for why people counter with "Nah, it's good, fuck off", it's because the people complaining just ignore any reasonable reply and keep on posting the same shit over and over.
Last edited by Egarwaen on 15 Aug 2006, 21:43, edited 2 times in total.
- Machiosabre
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exactly, this is all moot since AA doesn't have to pander to people that don't even like it, it has plenty of players.Acidd_UK wrote:Just to put my oar in - I think AA is great as it is at the moment.The only thing that needs a major overhaul is the naval warfare imho , and Cadyr has said he's looking it this. Pll the want to radically change AA should just make their own mod and then see if they can get ppl to play it...
We'll, my problem is that most pepole can't use their brains. Not saying your stupid, but these are just ideas. You reject them by saying it's alredy balanced, but maybe these ideas would make it better? You see a solution in search of a problem, while i see a small tweak and a step in the right direction.BigSteve wrote: whats your problem kixxe, a little hostile arent you? some people.. I dont know, sigh
And holslity is NOT uniqe on this thread, espealy the last 3 pages have been filled with shitflinging monkeys from both sides. Why can't i throw some poo when almost everybody else is, and the rest are just being ignorant?
Edit: and again. Counter the arguments, lay up your own, and stop saying "LOL IT'S BALANCED!!!"