Expand and Exterminate version 0.163 Released - Page 36

Expand and Exterminate version 0.163 Released

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Zoombie
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Post by Zoombie »

Extra detail for the WIN!
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Snipawolf
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Post by Snipawolf »

Hrmm, my tank needs a texture, and a script, and a bunch of other stuff, then it can be considered as good/worse then yours :p
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LOrDo
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Post by LOrDo »

I like the mod, even more then AA, keep up the good work.
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Drone_Fragger
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Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

*cough*lvl2URCflamemechplease*cough*

Anyways, I was tyhinkging, Seeing as you can't have individual unit shields yet, howabout a large area affect shield? Like in AA?

I am actually surprised that Emmanual hasn't come in here spamming "Fang must EAT SHIT AND DIE
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

*cough* Lvl 2 cannon mech *cough*
BoredJoe
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Post by BoredJoe »

umm is anyone else having problems with replays with 0.163?
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Probably spring related
BoredJoe
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Post by BoredJoe »

Fanger wrote:Probably spring related
it's only having a problem with 0.163, it crashes when loading unit textures
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

only with replays

I dunno what do you want me to do..
Journier
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Post by Journier »

fix it fang OMFG FIX IT NOW,

still gotta download it :) Mount and Blade is ripping my relationship with EE apart.
raikitsune
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Joined: 09 Aug 2005, 15:41

Post by raikitsune »

I thought i had this but it may just be using the replay button rather than hosting a replay well that worked for me atleast.
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rattle
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Post by rattle »

I had some troubles with replays which were rated...
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LOrDo
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Post by LOrDo »

Im having troubles with replays in general :\.
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FireCrack
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Post by FireCrack »

Fanger wrote:*cough* Lvl 2 cannon mech *cough*
The difference between GD and URC cannons is quite confusing.

URC cannons have a somwhat higher AOE and much higher damage but a longer reload time, making them somwhat halfway between plasma(or GD cannons) and artillery.

Prehaps the naming of cannon mechs should be changed to somthing else to make this distinction more apparent.
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Drone_Fragger
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Post by Drone_Fragger »

Railgun it is.
KlavoHunter
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Post by KlavoHunter »

Seconding the name of "Railgun".
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FireCrack
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Post by FireCrack »

thirding, sounds sufficently different.
j5mello
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Post by j5mello »

but technology wise it is still a normal cannon.

The best way i can explain it is this. At lvl 1 the URC have flamethrowers. These are short-ranged high powered weapons. At lvl 2 they swtich out the flamethrower for a cannon. So at lvl 2 the cannon be comes thier high power short ranged weapon of choice.

At lvl 3 they get both with the Flamer more of an ambush weapon as opposed to the Cannon which is more main line combat.

Honestly it is a little confusing but thats how it went in the earth series which E&E is loosely based on.
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FireCrack
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Post by FireCrack »

It's still definitley not a normal cannon, it's not even that short ranged, just marginaly shorter than all but the heaviest plasma cannons and turrets. The cannon turret is even longer ranged than any plasma weapon with the exception of the LRPC.

Though E&E is based off of the Earth series it should try to improve upon int, and this is an area that I beleive could use improvement. My complain is that two weapons called "cannon" have nearly nothing to do with eachother, one is a "weapon of the line" and the other is a heavy support weapon.

Are these supposed to be shotgun-like weapons? Mabye "frag cannon" would be a better name than railgun then.

Ofcourse, the final decision is up to the devs.



Oh, and I've been doing some cleanup of the wiki page, I want to change the pages title, so before I do this is the mod called "Expand & Exterminate" or "Expand and Exterminate"
j5mello
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Post by j5mello »

FireCrack wrote:Oh, and I've been doing some cleanup of the wiki page, I want to change the pages title, so before I do this is the mod called "Expand & Exterminate" or "Expand and Exterminate"
I think they are interchangeable but poke Fang for an answer.
Also don't put too much work into that as we hope to have a completely new one with whiz-bang unit guides and whatnot.
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