***Official Tournament Map*** Lowland Crossing *Ver4 ZOMG* - Page 2

***Official Tournament Map*** Lowland Crossing *Ver4 ZOMG*

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SwiftSpear
Classic Community Lead
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Post by SwiftSpear »

I have to agree, while for a conventional map this is incredibly nice, you've got to eliminate all small errors if you're going to do an official tournament map.
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

map looks awesome.

features fit great.

Seems great for 2v2.


Only problem is... it has too much metal (had 2v2 game there).

i suggest.. 60% of current output. (and carefull planing of the metal rocks).

great map after that, keep it up to that quality level!
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LordMatt
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Post by LordMatt »

No! This map is fine except for the water slopes bug.
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NOiZE
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Post by NOiZE »

Nice map!
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Aun
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Post by Aun »

NOiZE wrote:Nice map!
Definitely. :-)
PRO_rANDY
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Post by PRO_rANDY »

Played 3 games on it and only problem i see so far is that the player starting bottom right has to walk much further to his first few metals than the player in top left.

Apart from that nice!
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Dragon45
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Post by Dragon45 »

what does v4 change?
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

fixes a feature problem ver3 had.
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Nemo
Spring 1944 Developer
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Post by Nemo »

Burned out trees :P

I've already said it to you Quanto, but for all other mappers - having a selection of GOOD 8x8 sized maps is really nice. Everyone seems to prefer going bigger and grander and more epic...well, personally, I can't play on a map larger than 16x16 for more than 20 minutes or so, since after that my computer chokes. And I don't always want to spend two hours playing an epic struggle. Small maps are FUN.

Edit: of course maps should not be made to cater to the crappy computer crew, but its nice when I can play a full game on a map 1) in less than 40 minutes and 2) without experiencing massive lag.
Last edited by Nemo on 11 Aug 2006, 20:09, edited 1 time in total.
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LordMatt
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Post by LordMatt »

I've already said it to you Quanto, but for all other mappers - having a selection of GOOD 8x8 sized maps is really nice. Everyone seems to prefer going bigger and grander and more epic...well, personally, I can't play on a map larger than 16x16 for more than 20 minutes or so, since after that my computer chokes. And I don't always want to spend two hours playing an epic struggle. Small maps are FUN.
+1, There are some beautiful big maps out there, but many are just too big to get played that often (in AA at least).
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Argh
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Post by Argh »

Darn nice map, Quanto :)
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Cheesecan
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Post by Cheesecan »

Please release a version 5 without all the contour lines molesting the terrain.
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Dragon45
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Post by Dragon45 »

I actually like the countour lines :P


and yes, they are common on a lot of geologic features IRC
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rattle
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Post by rattle »

Would be nice if you could rename them in the future to TNM##-<MapName>-V# so they're sorted properly in the list.
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Forboding Angel
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Post by Forboding Angel »

Dragon45 wrote:I actually like the countour lines :P


and yes, they are common on a lot of geologic features IRC
Hmm, that's not what people were saying a year ago.
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knorke
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Post by knorke »

I don't mind the lines...
Played two games yesterday, the map was fun with 2v2 west vs east.
The layout is simple, yet perfect, I wouldnt change anything.
Maybe the texture could be a little more varied, sometimes I also found it hard to see the waypoints of units.
Don't change it on this map though, just keep it in mind for your (hopefully) next maps ;)
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Dragon45
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Post by Dragon45 »

Forboding Angel wrote:Hmm, that's not what people were saying a year ago.


Those people were wrong >_>


And i was saying to the contrary until i gave up of mapping flamewars :P
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