***Official Tournament Map*** Lowland Crossing *Ver4 ZOMG*

***Official Tournament Map*** Lowland Crossing *Ver4 ZOMG*

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Quanto042
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***Official Tournament Map*** Lowland Crossing *Ver4 ZOMG*

Post by Quanto042 »

Official League Map

Well, after talking to IaMaCuP and Daywalker i have been selected to help in making offical maps for the upcoming tournaments.

Presenting the first one.
Image
Image

Linky!
http://www.unknown-files.net/browse.php?dlid=1527 <-- New Version!
Last edited by Quanto042 on 11 Aug 2006, 06:26, edited 2 times in total.
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Forboding Angel
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Post by Forboding Angel »

HELL YEAH! That looks absofuckinlutely AWESOME! Nice Work!

BTW to get rid of the contour lines import your heighmap as a designmap and then generate the heightfield (gets redrawn as a 32bit heightfield).

Looks great dude!
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Dragon45
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Post by Dragon45 »

Wow, I actually agree wiht Forboding
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Foxomaniac
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Post by Foxomaniac »

Hot secks tbh.

AWESOME!

/me shall play :P.
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Slamoid
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Post by Slamoid »

Forboding Angel wrote:HELL YEAH! That looks absofuckinlutely AWESOME!
+1!

That map is DY-NO-MYTE! We need MORE like that!! :shock:
Egarwaen
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Post by Egarwaen »

Hm. I think this looks like the perfect map to test the new Gundam test version on tomorrow.
Sheekel
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Post by Sheekel »

I would seriously consider changing it to a east vs. west map so nobody has "factory advantage" for tournaments.
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LordMatt
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Post by LordMatt »

DLs immediately.
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FizWizz
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Post by FizWizz »

Sheekel wrote:I would seriously consider changing it to a east vs. west map so nobody has "factory advantage" for tournaments.
yeah, unless it is already an 'East v. West' map (which was not specified), it is unfit for tournament use.
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Dragon45
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Post by Dragon45 »

Hopefully this aint going to be a problem with uppcoming spring ver...
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Cabbage
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Post by Cabbage »

wow... this makes me almost want to do a 1v1! :P
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Min3mat
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Post by Min3mat »

rotate it 90 degrees?
looks very nice but whats the wind? whats the metal distribution and output? the hardness?
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Molloy
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Post by Molloy »

I think this would have to be a map for the final, not the earlier rounds. The games are going to take too long as it looks quite porcy.

edit: just downloaded. As it's only 6x8 in size it may well be fine actually. It looks lovely anyway.
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clericvash
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Post by clericvash »

Looks fantastic!

Any chance of a bigger version?
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Quanto042
Basically OTA Developer
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Post by Quanto042 »

Officially there will be no League maps larger than 10 x 10 (unless of course the admins tell me to make one :> ). I myself am sick of making large maps and this for me is a refreshing change in pace. My next map will also be another 6 x 8 only east vs west. Look for it later today.
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Cabbage
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Post by Cabbage »

Just played a game and found a small probelem, it seems anphib tanks cant cross into the water :/ Had to use the land bridges fro them :x
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Cheesecan
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Post by Cheesecan »

Very nice map, though the contour lines subtract from its appearance.
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Quanto042
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Post by Quanto042 »

Cabbage wrote:Just played a game and found a small probelem, it seems anphib tanks cant cross into the water :/ Had to use the land bridges fro them :x
Really? That is a bummer, i thought i made those slopes smooth enough to cross... Poop.

I would change it, but doing so would mean having to rerender the texture (cause it may not line up if i simply change the heightmap). I'll wait to see if there is anyone else who share's your sentiments.
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Cabbage
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Post by Cabbage »

just a bit annoying thats all, still a good map :P
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Dragon45
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Post by Dragon45 »

If this is going to be an 'official tournament map', then those sorts of things (IE, amph tanks not being able to go into water) will *have* to be fixed; otherwise, the map gets in the way of the competition...
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