Canrepair=0; etc

Canrepair=0; etc

Requests for features in the spring code.

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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Canrepair=0; etc

Post by Caydr »

Please make the engine pay attention to things like canrepair=0; ...they're often very important.

Thanks
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

+1000 !!!11!1!

I really, really, REALLY want to have units that can't assist with building, but CAN REPAIR. Or units that can Reclaim, but not REPAIR. Or units that can Resurrect... but... er, any of that other stuff ;)

We really need to have IF workertime>=1, AND BUILDER=0, THEN allow Repair, Reclaim, etc., but do not allow assist, let alone start new projects... that'd be sweet.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

ditto. canmove=0, canattack=0, canpatrol=0, canguard=0, canrepair=0, canreclaim=0 [edit], and canassist=0[/edit] ftw. I can make use of all of these if they are implemented.
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Snipawolf
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Post by Snipawolf »

+1337
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Optimus Prime
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Joined: 03 Oct 2005, 14:31

Post by Optimus Prime »

yepp i would need this too.
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centurion-1
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Post by centurion-1 »

me to
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Caydr
Omnidouche
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Post by Caydr »

FizWizz wrote:ditto. canmove=0, canattack=0, canpatrol=0, canguard=0, canrepair=0, canreclaim=0 [edit], and canassist=0[/edit] ftw. I can make use of all of these if they are implemented.
Yes those too, definitely.

So how about it? Argh, Optimus, and me all need it, any chance we might get it?
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Nemo
Spring 1944 Developer
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Joined: 30 Jan 2005, 19:44

Post by Nemo »

Would be much apprecated in the 1944 team too.

Having a difficult time right now sorting out the roles of units that need to be able to build or rez, but ones we don't want aiding in construction or sucking up trees.
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Neddie
Community Lead
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Post by Neddie »

I'm behind these to the hilt.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Nemo wrote:Would be much apprecated in the 1944 team too.

Having a difficult time right now sorting out the roles of units that need to be able to build or rez, but ones we don't want aiding in construction or sucking up trees.
Amen to that. This is probably one of the last huge holdovers from OTA that spring has, and once it's able to be turned off, we'll be that much closer to completely new-styled mods.
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I don't think any modder could truthfully say they don't want these tags :P
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FizWizz
Posts: 1998
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Post by FizWizz »

um, actually, it was possible to disable move and stop. The TA:WIS mod for OTA used those two.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

FizWizz wrote:um, actually, it was possible to disable move and stop. The TA:WIS mod for OTA used those two.
um, actually, I have a higher postcount than you so I'm always right.

Er.. the other ones are needed though, right? I think we can all agree...

Eww, I just saw this ad on my other computer, looked like a beaver was humping a stack of boxes. How is this related to calling 310-BELL and winning a contest?
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Argh
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Joined: 21 Feb 2005, 03:38

Post by Argh »

Because... everything is Better with Beaver.

:roll:

Yes, that was off-topic... oh noes, ClericVash is coming after me with a stick... noes...
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