Canrepair=0; etc
Moderator: Moderators
Canrepair=0; etc
Please make the engine pay attention to things like canrepair=0; ...they're often very important.
Thanks
Thanks
+1000 !!!11!1!
I really, really, REALLY want to have units that can't assist with building, but CAN REPAIR. Or units that can Reclaim, but not REPAIR. Or units that can Resurrect... but... er, any of that other stuff
We really need to have IF workertime>=1, AND BUILDER=0, THEN allow Repair, Reclaim, etc., but do not allow assist, let alone start new projects... that'd be sweet.
I really, really, REALLY want to have units that can't assist with building, but CAN REPAIR. Or units that can Reclaim, but not REPAIR. Or units that can Resurrect... but... er, any of that other stuff

We really need to have IF workertime>=1, AND BUILDER=0, THEN allow Repair, Reclaim, etc., but do not allow assist, let alone start new projects... that'd be sweet.
Amen to that. This is probably one of the last huge holdovers from OTA that spring has, and once it's able to be turned off, we'll be that much closer to completely new-styled mods.Nemo wrote:Would be much apprecated in the 1944 team too.
Having a difficult time right now sorting out the roles of units that need to be able to build or rez, but ones we don't want aiding in construction or sucking up trees.
um, actually, I have a higher postcount than you so I'm always right.FizWizz wrote:um, actually, it was possible to disable move and stop. The TA:WIS mod for OTA used those two.
Er.. the other ones are needed though, right? I think we can all agree...
Eww, I just saw this ad on my other computer, looked like a beaver was humping a stack of boxes. How is this related to calling 310-BELL and winning a contest?