%x Dmg weapons?

%x Dmg weapons?

Requests for features in the spring code.

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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

%x Dmg weapons?

Post by Drone_Fragger »

Would it be possible to have weapons that do %x dmg to units? Like a beam that does 10% dmg to all units? (Inclusive, So it would have 90% HP, then 81%, then 73.1% etc).

Or if its in there, Can someone tell me how to do it?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

It's not available, but it would be very cool.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

INteresintg... +1.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

so it can never kill anything?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Should be x% of max, not x% of current
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Gnome wrote:Should be x% of max, not x% of current
Or give an option for both.
hollowsoul
Posts: 665
Joined: 06 Jun 2006, 19:49

Post by hollowsoul »

Imagine acid spray aka flamerthrower with different effect that eats units down to 10% health :P
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Aun wrote:
Gnome wrote:Should be x% of max, not x% of current
Or give an option for both.
Odd, but works for me, I suppose. Options are fun.
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GrOuNd_ZeRo
Posts: 1370
Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

That'd be kinda cool.

While we are at it, how about paralyzers that hurt too? that'd be useful for a number of mods like SWTA (ion cannons) or WD for flashbang grenades :p
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

GrOuNd_ZeRo wrote:That'd be kinda cool.

While we are at it, how about paralyzers that hurt too? that'd be useful for a number of mods like SWTA (ion cannons) or WD for flashbang grenades :p
For sure.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

It only seems logical that this would be fairly easy to do with lua scripting once units and weapons are supported through it. Lua supports script based mathematics the last time I checked...

Unless there is some instantly pressing need for it now I think we'll probably leave it until unit scripting is abstracted to lua.
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