RealOTA - Page 4

RealOTA

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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PRO_Muffy
Posts: 49
Joined: 14 Jul 2006, 02:59

Post by PRO_Muffy »

Zenka wrote:the OTA community is bigger then you think.
But I don't think you get them by making OTA gameplay in Spring. I've no idea why they don't play Spring, but I somehow don't think it's becouse of the friendly fire.

clearly an OTA mod is not to be more appealing for non TA players then any other mod.
Actually I think quite the opposite. I know people who will not play Spring because it only offers mods, and not OTA. That's actualyl quite a large proportion. You're lucky us PRO's port across well. Hehehe... Spring will never be OTA, we realise that, but thats why each mod is a game in its own right.

Tbh the real expert TA players wont touch Spring at the moment and the community as a whole is missing out. Look at PRO_rANDY who after 2 weeks is beating DayWalker and Gami who's taking out XHCs after playing just as long. The reason expert players dont want to come here is because of the mods. Mosd are what destroyed TA on Gamespy. All the good players ported to Zone which then closed. Mods meant you played less OTA, and that upset your game. They meant less practice on the version that would win tournaments that counted. I'm currently working on porting across the OTA maps. I'm all for this mod. You make it, you will get the experts from Warzone, I guarantee it.

Units being able to fire through each other should be an easy fix from the way I understand the engine works. If rocket == inside unit && unit == friendly, don't explode rocket. :P How hard can that be? lol
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Quanto042
Basically OTA Developer
Posts: 778
Joined: 22 Feb 2006, 03:01

Post by Quanto042 »

PRO_Muffy wrote:
Zenka wrote:the OTA community is bigger then you think.
But I don't think you get them by making OTA gameplay in Spring. I've no idea why they don't play Spring, but I somehow don't think it's becouse of the friendly fire.

clearly an OTA mod is not to be more appealing for non TA players then any other mod.
Actually I think quite the opposite. I know people who will not play Spring because it only offers mods, and not OTA. That's actualyl quite a large proportion. You're lucky us PRO's port across well. Hehehe... Spring will never be OTA, we realise that, but thats why each mod is a game in its own right.

Tbh the real expert TA players wont touch Spring at the moment and the community as a whole is missing out. Look at PRO_rANDY who after 2 weeks is beating DayWalker and Gami who's taking out XHCs after playing just as long. The reason expert players dont want to come here is because of the mods. Mosd are what destroyed TA on Gamespy. All the good players ported to Zone which then closed. Mods meant you played less OTA, and that upset your game. They meant less practice on the version that would win tournaments that counted. I'm currently working on porting across the OTA maps. I'm all for this mod. You make it, you will get the experts from Warzone, I guarantee it.

Units being able to fire through each other should be an easy fix from the way I understand the engine works. If rocket == inside unit && unit == friendly, don't explode rocket. :P How hard can that be? lol
+1,000,000 and whatnot
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

what i disliked about ota is that lvl1spam >> all. Soo boring to spam lvl1 and MT's.

No fun 4 meh thats why i love aa, where teching counts.

OTA has bad balance imo, so why porting it?
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

its not a port...
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ginekolog
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Joined: 27 Feb 2006, 13:49

Re: RealOTA

Post by ginekolog »

Caydr wrote:Every aspect of OTA will be ported over
whatever, mini
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Knock it off you guys. OTA was another game. If some people want to play it let them. If someone wants to make it let them. Thats what freedom of speech is about.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Yeah. Anyway, the more quality mods (or ports) the better. And by telling of Caydr's previous works it's going to be as much quality as AA, IMHO.
TheBigBlah
Posts: 12
Joined: 01 Aug 2006, 03:14

Post by TheBigBlah »

Yeah the more the better :D
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

RealOTA will be far superior to AA in some ways - AA is constantly changing to fit the needs and wants of the players, OTA is set in stone so there is no debate as to whether something works as it should or not.

Gnome has just informed me he's planning to do his own OTA port.

RealOTA will be released as part of AA, as part of my new mod package including RealOTA, GEM, AA, and AWS. Simultaneous with new release of Spring.

May the best mod win! :twisted:
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Cabbage
Posts: 1548
Joined: 12 Mar 2006, 22:34

Post by Cabbage »

It wont stop with Spring! Eventualy he'll take over the wholw world!

:P
Gnomre
Imperial Winter Developer
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Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Packaged with GEM, eh? So I suppose I can take my sweet time, collision detection ain't changing anytime soon.

Hey, if you want to be a dick about sharing work, I can too!
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Min3mat
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Joined: 17 Nov 2004, 20:19

Post by Min3mat »

lol i hope that was a joke, im the only one allowed to go crazy around here (barring the actual crazy peeps)
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

What are GEM and AWS going to be about?
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

.. that was posted somewhere else, im sure of it... those exact questions...

AWS - Advance Wars Spring
GEM - Generic Economic Motors not really, i just forgot what it was
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Post by FLOZi »

hopefully Caydr realises that he is less than popular with most old-school OTA players, whereas Gnome is. Independant of the accuracy of the recreation, Gnome's mod is more likely to gain noteriety with the mainstay of OTA players.
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Dragon45
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Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Gnome is my snuggle bear!


\o/ Gnome \o/
TheBigBlah
Posts: 12
Joined: 01 Aug 2006, 03:14

Post by TheBigBlah »

Well maybe it will help Caydr in that case then. I just cant believe how many of you guys hate each other lol.

Dragon45, i already felt sick today, i suddenly feel... more sick :P
PRO_Muffy
Posts: 49
Joined: 14 Jul 2006, 02:59

Post by PRO_Muffy »

mongus wrote: Actually, I would like to see some players that really liked the game(TA), and were great fun to play with, getting into the lobby and having amazing battles with, thinking in the tremendous potential/advantage spring has to offer over TA. (no to mention its mods.)
And the game is working almost perfect (despite the little bugs every now and then).
Spring actually taught me a thing or two about unit control that I've been able to use in OTA recently. I think Spring has amazing potential, not only as a strategy but as a first person shooter and a flight sim.
ginekolog wrote:OTA has bad balance imo, so why porting it?
Actually, AA level 2 units make level 1 obsolete. In most games you have to tech 2 to counter. Level 1 defense and units crumble against mavs for the most part. OTA had a very fine balance. The gist of it was that the map sometimes decided what side you played as (meaning it actually gave you a reason to change sides, not just because you felt like it) and also the unit balance was very precise between Arm versus Core. Core EMG (AKs, instigators) weren't as effective as Arm EMG (flashes) but peewees were more underpowered than AKs so were rarely used. However, you might think well, that means Arm can flash rush really easily but core cant. Actually, keeping flash at a distance means you can take them out without losing units if you're using slashers (Core rocket vehicle). For arm, the micro came in when u wre trying to keep your flash at the front of your attack force with short range, the samsons at the back, so you did the most damage at once. For core, it was about taking out the flash at a distance without being hit by them which meant wasted metal by Arm who would then have less Samsons which have slightly less armour than Slashers. This fact actually forced both sides to play differently because of the units themselves. It wasn't poorly balanced. It was done in a way that would allow a difference in gameplay on purpose. Thats why slashers are more heavily armoured. That example is pretty much for a moon map or wide open space where you get a lot of raiding (hence the EMG) but you also need range. There are plenty more I could go into in depth, but I don't want to bore you. Noone even mention pelicans...

To be honest I think the future of Spring is something far greater reaching than anyone has really realised.

What if instead of simply having one commander per team, you have one commander per team and then a number of other players whose job it is to actually play AS the units themselves? The more they take out, the better they get, the bigger mechs they're allowed to pilot as the commander creates adv plants etc. The units are still issued with commands by the commander and have access to the same data as him, but they're the ones in control of the mechs. It'd add a new dimension. Including the ability to pilot aircraft and the like... Clan wars in which you have 7 or 8 members playing with only 1 or 2 commanders. What about 70 or 80 players with only 2 commanders? :P Just a thought, but that's entirely where this thing you call Spring could be going in a few years time.

If you can convince OTAers to begin playing Spring you'll get them hooked is all I can say. Spring was born of OTA and I think if you want to know how integral to the project it is you want to ask the SYs why they played it for so long, why they spent years developing for it and why they're still involved with OTA at all.

Some people want to disband OTA altogether and to be honest, its one thing not to play it and let others play and quite another to discourage others from continuing the TA modding that will actually bring in and please a lot more people.

If you could get the TA community over here you'd boost it by at least another 50 at any one time and that's another quarter the current lobby total.

Tbh, I can't wait to see the OTA mod coming out that actually recreates it. It'd be fantastic at some point in the future to see it coupled with all the ported/remade maps from the original game. A mod is exactly that - a modification of the original. So far we have had NO original content. People are so hung up on the opinion that mods are better... better than what? An original? We don't have an original Spring port to compare it against. Everyone keeps changing and tweaking things to make it "better".

I say ROLL ON REALOTA!! :)
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Yeha has recently added OTA style FF, so RealOTA should be better possible already.

But what's with lightyear is a measurement of time? That way anything can be a measurement of time. "I'm eating 3 times a day", now I can use "times that you eat" as a measurement of time :roll: It gets a bit pointless that way...
TheBigBlah
Posts: 12
Joined: 01 Aug 2006, 03:14

Post by TheBigBlah »

hmm so if you eat 3 times a day, how do you convert that to lightyears?
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