Messing with radar and LOS....

Messing with radar and LOS....

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Messing with radar and LOS....

Post by FireCrack »

screenshot

What i'm trying to do is make some less intrusive version of the radar that can be left on "all the time" but still provides an easy to identify view of what's going on, as you can see it's still a WIP, very WIP.

Anyways, i'm posting this here because I need feedback. In this build that i've created it labels radars with a line showing their edges, and with slight shading inside. The problem is the shading is a bit too slight, look into my screenshot and try to judge what side of the green line the radar is on, it doesnt come to you immediatly. What I think could be done would be to make the line darker on the inside side, but I would like to see if anyone else has any other, possibly better ideas before I do this. As you can see from the creenshot the lines get quite cluttered and making them thicker to do this could make problems worse.

The other thing I did was increase the update rate of the LOS view (and consiquentialy the other info-views) The game doesnt seem to run much worse at all, but if I may have messed somthing up by doing this could someone who knows what they are doing chime in and tell me so that I can set things back to how they were before. At any rate I would like to modify what I have done to only include the views that can benefit from it in order to remove any uneccesary load.

I've changed the update rate from once every 58 frames to once every 18 frames. On my computer spring has always run at around 50fps, so whereas with the old system i'd get a 1fps update on the LOS view I now get a 5 fps update.

Anyways, cheers and thanks for any suggestions/comments/help/etc...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

To make it easier to tell which side its on just make it gradient inwards. Also some rounding couldn't hurt either.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Have you played GalCiv2?

The way they display controlled space is what I'm thinking.
Egarwaen
Posts: 1207
Joined: 27 Feb 2006, 21:19

Post by Egarwaen »

Suggestion: you know those green walls that surround starting boxes?

Use those.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Honestly, i'm very content with the current info overlays.
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mehere101
Posts: 293
Joined: 15 Mar 2006, 02:38

Post by mehere101 »

Yeah, about the only complaint I have is the the areas without LOS in the LOS map are darkened. Just setting it to lighten the terrain would be enough for me ( but add it in just because, maybe make it an option)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

/me plays with LOS ON

AND LIKES IT

This is ugly, I like the way it is now.
bamb
Posts: 350
Joined: 04 Apr 2006, 14:20

Post by bamb »

los is ok currently, radar is ugly strong green and needs some change :/
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

maybe just a bit more drab not soo neon. TBH that is all I would see needs improvement... well that and a faster refresh.
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Post by FireCrack »

Hmm.. okay, mabye that will be a better solution.

My refresh rate upgrade is a tad hackish right now, i'm gonna try and see if I can change it around to make a better one...
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