In game music support

In game music support

Requests for features in the spring code.

Moderator: Moderators

What feature do you want most to be added to spring? (Just ignore an option if there already is that feature)

In game music support
6
16%
Unit limit
4
11%
Cloaking issues resolved
2
5%
Better gui
12
32%
mobile factories
1
3%
weather (day, night, wind, rain, etc.)
7
18%
better fps mode
1
3%
better game loby
1
3%
more terain (trees, better clouds, etc.)
0
No votes
replay issues fixed
1
3%
endless/looping maps
0
No votes
other
3
8%
 
Total votes: 38

hammydude
Posts: 49
Joined: 26 Jun 2006, 20:59

In game music support

Post by hammydude »

see other post
Last edited by hammydude on 20 Jul 2007, 21:36, edited 6 times in total.
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

I'd suggest you change #2 to a more general "context-sensitive" request, since you don't want to limit whoever implements this to simply "war" and "building" playlists.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I believe this would be the "bare minimum" requirements, once implimented it wouldn't take nearly as much effort to expand on.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Re: In game music support

Post by j5mello »

hammydude wrote:... Right now this is the only feature I really want to be put into the game besides many minor/trival things...
IMO ingame music is trivial. There are far more important things to be patched. Unit limits, fixing cloaking code, figuring out why when something extracts it can't build, and many others which escape me at the moment. Honestly i rarely listen to music while playing and if i am it basically gets ignored by me since im focused on the game.
hammydude
Posts: 49
Joined: 26 Jun 2006, 20:59

Post by hammydude »

IMO ingame music is trivial. There are far more important things to be patched. Unit limits, fixing cloaking code, figuring out why when something extracts it can't build, and many others which escape me at the moment. Honestly i rarely listen to music while playing and if i am it basically gets ignored by me since im focused on the game.
I think that for now 5000 unit limit is fine, most games stay under 1000 per side anyways. Cloaking is not a vary widely used feature nor all that important to me. To me music adds a whole depth to the game. Ever played the original TA? It just gives that satisfying edge when your 20 goliaths start attacking and the war music turns on. To me, music is a very important part of the game.

You, and many others may disagree what you think is most important, and that is fine with me. Why don't you go start your own thread, and not tell me what to think?

In closing, go away.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

It's hammy's own money - obviously he thinks its important.

So yeah, heh.
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

first off im not talking that unit limit... :?

i meant this:
http://taspring.clan-sy.com/phpbb/viewtopic.php?t=6265

That would allow us to really get away from TA style gameplay.

Secondly if u post in a public forum be prepared for criticism either pro or con ur arguement. If you don't want this to be a discussion pm a dev or a "patcher."
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

HA HA HA!

I don't get out of bed for 7 bucks.
milkshake
Posts: 9
Joined: 02 Aug 2006, 04:09

Post by milkshake »

Hello,

I would be willing to write music for this game for free (I note the 7$ is for implementing it 8) ), because I need the experiance + incentive.

I see you are having trouble implementing music into the game. Perhaps the prospect of actually having music to implement will create an added incentive to add in-game music.

I do not understand this game yet, but if there are extended periods of time where you are doing certain things, naturally I would be quite willing to write seperate music for each of these things. I will research this game to figure out what is appropriate, but I would love suggestions.

I would also like to see this feature implemented! Perhaps 7$ and a few songs will get you out of bed. (7$ is quite a silly payment :lol: )

Thanks,
milkshake
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Y'know... we can have in-game music. It's not even hard, the code for this stuff is supported by BOS, and the sound code. In-game music could even be randomized.

But... support for your specific playlist format? C'mon, dude...
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

M3U is hardly a specific format, open one up in notepad sometime.

Anyway, the BOS "method" is hardly ideal. I had a system like that going but all it did was bloat filesize (yay! full songs as wav!) and sound like crap... it was especially bad that you couldn't even turn it off. Great. :P
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Actually, now that we can control things through ACTIVATE and have a sound play, we could turn things off. I'm not saying it's not crude, but it's quite possible.
milkshake
Posts: 9
Joined: 02 Aug 2006, 04:09

Post by milkshake »

AFter looking into this game a little, it seems that there a lot of seperate "mods" for it.

If anyone would like me to write music for their mod, I would be quite happy to. I think music can add alot to a game, so don't hesitate to ask me to make something, and if you don't like it, throw it away. I can write sci-fi music (it seems the majority of mods are sci-fi.)

This is a very interesting project. A engine for a lot of different games. Hm.

P.S. I don't like M3U files but oh well.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Playlists could be mod specific... but I really think it's more a user relevent thing. Right now we don't even have music :P
milkshake
Posts: 9
Joined: 02 Aug 2006, 04:09

Post by milkshake »

You're a trickster :lol: . I'll see if I get inspired to write music. XD
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Felix the Cat
Posts: 2383
Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

I've already offered to write music and have been ignored several times.

What sort of music are you writing?
milkshake
Posts: 9
Joined: 02 Aug 2006, 04:09

Post by milkshake »

Cool!

Maybe we can band together and become noticed. Here, let me post some clips, I just figured out how to do this easily + effectively :-)

This isn't the kind of thing I was planning on writing for a sci-fi game, obviously, but it is the sort of stuff that I've written of late.

http://www.momoshare.com/audio/view.php ... f6b122eb37 (Clip, full orchestra)

http://momoshare.com/audio/view.php?pla ... 907375e435 (Short Song, Piccalo + Bells)
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

What type of music were you planning to write? Have you heard the music from OTA? Its orchestral, like you have written (although performed by an orchestra, not synthesised), and fits really well with the game. Grab it off FileUniverse if you dont already have it.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

You can make Midis sound a lot better and a lot closer to live performance if you get better instruments packs and saving as an MP3... otherwise I think someone offered to have their high school band record tracks for us one time... the acctual clips are quite good... for this game I'm thinking more OTAish and less "SuperNintendoOrOpenSourceRpg-ish"... that or like The Who.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

If your really really lucky, and you compose some good music, i just might be able to hook up an ochestra. I dont promise anything, but you never know, i might get lucky. But first, music helps alot.
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