AI Request
Moderators: hoijui, Moderators
AI Request
I have no idea how this owuld be implemented, but:
Oftentimes i have found myself in desperate situations where i urgently need DGun, or weapons energy, but do not have it. Especially with a larger base, it becomes extremely timeconsuming (and usually, even loses the game) to go around to every building/type, ctrl-z, and select "stop", "off", cancel every factory's queue, and stop all current construction tasks.
Additionally tedious, of course, is reenabling all those things. I am asking for an AI that does the following:
1) Turns "off" everything so that minimal energy drain occurs
2) Stop factories from building
3) Remember the states of *everything* and then reenable it after the command is issued. meaning remember what build order was selected for every factory and builder, every solar/maker's state, etc.
This has huge tactical potential. Huge Huge Huge Huge.
So yeah, thanks :)
Oftentimes i have found myself in desperate situations where i urgently need DGun, or weapons energy, but do not have it. Especially with a larger base, it becomes extremely timeconsuming (and usually, even loses the game) to go around to every building/type, ctrl-z, and select "stop", "off", cancel every factory's queue, and stop all current construction tasks.
Additionally tedious, of course, is reenabling all those things. I am asking for an AI that does the following:
1) Turns "off" everything so that minimal energy drain occurs
2) Stop factories from building
3) Remember the states of *everything* and then reenable it after the command is issued. meaning remember what build order was selected for every factory and builder, every solar/maker's state, etc.
This has huge tactical potential. Huge Huge Huge Huge.
So yeah, thanks :)
- Lindir The Green
- Posts: 815
- Joined: 04 May 2005, 15:09
It's not the same but now you can just press ctrl-a and s. Doesn't stop buildings building stuff but will stop builder units.
I hit it many times in a round anyway because of the fscking annoying sound of some bot eventually wonking constantly somewhere in the map. Maybe it's a fark or maybe it's some other bot I said to move somewhere but it's fixed if I stop all units.
I hit it many times in a round anyway because of the fscking annoying sound of some bot eventually wonking constantly somewhere in the map. Maybe it's a fark or maybe it's some other bot I said to move somewhere but it's fixed if I stop all units.
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
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- Posts: 197
- Joined: 04 Nov 2004, 00:33