Fav map: Probably comet catcher... Just basic and fun.
Fav unit: Bulldog. It's the only unit in AA or XTA that has a decent movement speed but can still 1v1 a HLT and win. They are the best blitzkrige unit I know because they are just fast enough to do their work on a defensive line before the enemy can respond to them with any type of appropriate counter, and then you have L1 swarming their base because the HLT were too busy getting owned to do their job. With 5 of them even annihilators drop, it takes a disturbing defense line to actually kill a L1 augmented bulldog rush.
Favourite Map and Unit
Moderator: Moderators
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- Posts: 23
- Joined: 29 May 2006, 19:15
Fav Map = This is a tough one but i would have to say SPEEDMETAL!! jk jk My fav maps is Sands of War v2, the map forces you to expand no matter what.
Fav Unit = Although not very usefull on SoW v2 it is the Janus. Just so powerful for a lv1 unit. I remember once that a guy was charging into my base with about 10 or so rockos and i beat him off with two janus's. good times.
Fav Unit = Although not very usefull on SoW v2 it is the Janus. Just so powerful for a lv1 unit. I remember once that a guy was charging into my base with about 10 or so rockos and i beat him off with two janus's. good times.
- Machiosabre
- Posts: 1474
- Joined: 25 Dec 2005, 22:56
jackalope wrote:Map: Comet Catcher or Xanthe Terra v3 - I like flat maps because you can attack your enemy from several different directions and I HATE HATE HATE games that end up in porcfest.
Yeah I agree with this, I cant stand maps designed with chokepoints or clearly defined team areas (Eg, Altored Divides two halves). Though my absolute least favourite maps (Barring the obvious ones) are maps with dimensions like 12x20 which practically turns the whole map into a choke point (Eg, Riverdale, MoonQ and the worst offender, Shore 2 Shore). No mobility, no worrying about expanding in more than one direction, No fun.