"Original Brew" TA. Full Standalone OTA Content.

"Original Brew" TA. Full Standalone OTA Content.

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

"Original Brew" TA. Full Standalone OTA Content.

Post by Neuralize »

I have it done, but it needs hosting. It's just over 10 megs.
With Evola units integrated.. except for that fattie arm metal extractor.
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Didn't Zwszg already do this?
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

Not exactly. His still uses the XTA models. It just changes the unit stats to OTAishness. It's kinda bunk. This thing that I have compiled is totally stand along OTA for spring, with some spiffy clean evolva here and there.
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

i think this is kinda reduntant with the EvOTA thing, but good work anywho ^^
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Webbie
Posts: 89
Joined: 31 Mar 2005, 20:27

Post by Webbie »

Interesting - this might be a better option than the OTA settings patch.

Did you try uploading it at Fileuniverse?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

well, doesn't the EvOTA pack make this reduntant? it takes the OTA stats, and puts them in Evolva models o_O
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Webbie
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Joined: 31 Mar 2005, 20:27

Post by Webbie »

Well, we need to try it and get a consensus as to which is preferred. It's possible that the effect is exactly the same, as I think what was done for the OTA patch was to take the Evolva changelist, and just work backwards.
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

I haven't as yet seen someone try and integrate some of Bugfix's features into Spring- not so much the things like the Pelican bug fix or that, but some of the script fixes that make units work like they should.
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zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

XTA is based of bugfix (so I heard), and a least the script have been checked and possibly fixed by the Swedish Yankspanker for Spring compatibility. That is why I kept XTA scripts. Scripts aren't going to change the balance alot anyway. My patch is small (0.5MB), it keeps the fixed script from XTA and whatever models you have, it works, it's OTA balance (prices, ranges, damage, amors, speed etc..), it's easy to rename or move around when you ahve to play XTA people... Your pack does not have all those advantages.

Please don't spread your version even if you think it's cleaner from a theorical standpoint, it's already hard enough to find compatible people now, we don't really need another brand of OTA floating around.

Please use Webbie's pack (my OTA patch, evolva models, and a few maps) as a standard. It does work, and it does not crash once all people have it. I just had a very long CPIA game were nearly all units were used without any crash and a single error.

However, if the Swedish Yankspankers would agree to ship next big release of Spring with neuralize pack instead of XTA it would be nice.
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

Actually I kinda liked the OTA with XTA models because the BB is just soo tiny in OTA that it's not very realistic.
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Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

Link?
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Nemo
Spring 1944 Developer
Posts: 1376
Joined: 30 Jan 2005, 19:44

Post by Nemo »

Stop rezzing threads.
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