"Original Brew" TA. Full Standalone OTA Content.
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"Original Brew" TA. Full Standalone OTA Content.
I have it done, but it needs hosting. It's just over 10 megs.
With Evola units integrated.. except for that fattie arm metal extractor.
With Evola units integrated.. except for that fattie arm metal extractor.
XTA is based of bugfix (so I heard), and a least the script have been checked and possibly fixed by the Swedish Yankspanker for Spring compatibility. That is why I kept XTA scripts. Scripts aren't going to change the balance alot anyway. My patch is small (0.5MB), it keeps the fixed script from XTA and whatever models you have, it works, it's OTA balance (prices, ranges, damage, amors, speed etc..), it's easy to rename or move around when you ahve to play XTA people... Your pack does not have all those advantages.
Please don't spread your version even if you think it's cleaner from a theorical standpoint, it's already hard enough to find compatible people now, we don't really need another brand of OTA floating around.
Please use Webbie's pack (my OTA patch, evolva models, and a few maps) as a standard. It does work, and it does not crash once all people have it. I just had a very long CPIA game were nearly all units were used without any crash and a single error.
However, if the Swedish Yankspankers would agree to ship next big release of Spring with neuralize pack instead of XTA it would be nice.
Please don't spread your version even if you think it's cleaner from a theorical standpoint, it's already hard enough to find compatible people now, we don't really need another brand of OTA floating around.
Please use Webbie's pack (my OTA patch, evolva models, and a few maps) as a standard. It does work, and it does not crash once all people have it. I just had a very long CPIA game were nearly all units were used without any crash and a single error.
However, if the Swedish Yankspankers would agree to ship next big release of Spring with neuralize pack instead of XTA it would be nice.