Stop,Attack,Move, Build... icons - Page 2

Stop,Attack,Move, Build... icons

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

Holy shit, readable buttons!
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

Holy useable GUI Batman!!!!
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Neuralize
Posts: 876
Joined: 17 Aug 2004, 23:15

Post by Neuralize »

I like how long it took him to make this when we've been suffering forever, I guess no one bothered doing small tweaks to the current UI :/
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Anyone who tried to tweak the current interface was told not to bother and to work on the new GUi instead
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centurion-1
Posts: 169
Joined: 31 Jan 2006, 20:53

Post by centurion-1 »

JUst incredibly great
!!!!!
:!:
two thunbs up :-)
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unpossible
Posts: 871
Joined: 10 May 2005, 19:24

Post by unpossible »

groove on baby, this looks great!
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

thaks to all, just 2-3 hours of work in fact. jcnossen will integrate it as soon as possible :o
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Do you also have a patch for this, or is it just photoshopped?
http://www.peous.com/temp/TASpring-UI-1.jpg

The patch you posted is commited btw.
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

h├â┬®h├â┬® no this one is photoshoped. but if noone is going to commit a usable gui system for a while, i can continue working on it and try to do something like this
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

i profusively thank the maker of this patch.


may spring gods watch new gui's path.
duncs
Posts: 107
Joined: 27 Feb 2006, 16:27

Post by duncs »

nice one!!!

well done :D
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Is there a test windows binary I can try to see if this fix affects the ATI 9200 Glitch?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The last new map format test exe already has the last GUI patch included: http://user.supradigital.org/jcnossen/s ... -r1667.zip

Image
j5mello
Posts: 1189
Joined: 26 Aug 2005, 05:40

Post by j5mello »

just a question but did we get a new button for the new Fight command coming in the next version (btw i think Assault might be a better name imo)?
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Pleeeeeeeeasssssssssse make the buildpics square like their source images and align the GUI elements to the screen edges? Pretty pretty please?
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

Ok Gnome i'll take a look to make picture square (you say source bitmaps are square ?)
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Yes, the source images are square. Using rectangles results in clipped or distorted art.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Also put all bars to the edges of the screen.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

OOh... one more thing... make the metal and energy bars higher on the z-order so they paint ontop of the minimap... or make them scaleable (wide minimaps are really annoying.
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Post by rattle »

And add a scale down of the minimap (and let it stay in ratio) so it doesn't overlap the buildmenu anymore, it's annoying if you play larger maps. A quick key to maximize/minimize it would be cool too.
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