Stop,Attack,Move, Build... icons

Stop,Attack,Move, Build... icons

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peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Stop,Attack,Move, Build... icons

Post by peous »

Like the game so mutch, but the text under the main buttons is not easily readable, is this possible to put some buttons like these ? The interface on the left could be reduced in width and buttons would be more readable...
what do you think of it ?

Sh... can't post links !! ?
check this url
http://www.peous.com/temp/TASpring-UI-1.jpg
this is the old style.
http://www.peous.com/temp/TASpring-UI-2.jpg
(if someone could re-post this links as real images thanks.)
Last edited by peous on 12 Jul 2006, 23:37, edited 1 time in total.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

peous
Posts: 16
Joined: 11 Jul 2006, 00:21

monthly

Post by peous »

sorry for re-re-re-post then.
ok thanks you should put monthly rotation link at the top of the messageboard or in the website menu near "messageboad".

anyway i can't see any scrrenshot of what the new gui will look like... i guess i'll have to wait Smile
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Tim Blokdijk
Posts: 1242
Joined: 29 May 2005, 11:18

Post by Tim Blokdijk »

Or write us a patch :-)
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

patch

Post by peous »

i'm currently developper in a game company so im not affraid of writing a patch, but i don't want to write code on my side, release my own ta-spring version, and have all this work wasted on next release. i'm sure one can help another way.
anyway ill check at the programmer section for now and try to build the game from source code.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Submit it to them and they'll probably accept it. Do make sure to read up in the Development forum about the New GUI first, though.

Every single player would love you forever if you made the GUI not suck...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Re: patch

Post by Das Bruce »

peous wrote:i'm currently developper in a game company so im not affraid of writing a patch, but i don't want to write code on my side, release my own ta-spring version, and have all this work wasted on next release. i'm sure one can help another way.
anyway ill check at the programmer section for now and try to build the game from source code.
SVN fool!

Now where's noise with that stupid image?
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Image
It's my image ;) Noize (or anyone else actually) has full rights to use it though.
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

i chenged the code of drawing with a decent scale computing. added a slight dropped shadow. n aditionnal resources.
http://www.peous.com/temp/TASpring-Screen1.jpg
http://www.peous.com/temp/TASpring-Screen2.jpg
next step is to insert a line break in the commands like "fire at will" to split in two line "fire" and "at will" to have bigger font size.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

Todo: make the economy bar readable. It'd help a lot if background was opaque.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

well I like how it looks peous. It's better then the old one. people with a somewhat lower resolution had trouble reading the small fonts. this is a good solution.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

Holy shit, readable menu text! :O Now just scoot the GUI elements over so they snap to the screen edge and make the buildpics as tall as they are wide and the current GUI code will at least be acceptable!
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Dont forget to make this toggleable!
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

I've been wonderin how many failed "miracle lua gui"s it would take before someone starting coding in some stop-gap measures.

Thanks peous.
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Upload the patch somewhere so it can get implented?
peous
Posts: 16
Joined: 11 Jul 2006, 00:21

Post by peous »

Here is the patch. It modifies UI drawing. keys '<' and '>' change opacity of GUI.
http://www.peous.com/temp/peous_modif_ui_patch1.patch
looks like like this
http://www.peous.com/temp/TASpring-UI-3.jpg
or this depending on the GUI opacity.
http://www.peous.com/temp/TASpring-UI-4.jpg
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clericvash
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Joined: 05 Oct 2004, 01:05

Post by clericvash »

Oh my god, thank you, if that gets put in it would be great :D
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Image

I think he would get your back +1 props man.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

That's a big improvement over the current style. I hope it gets implemented for the next Spring version.
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Looks great i hope this gets implented!
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