Screen Shake

Screen Shake

Requests for features in the spring code.

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Lord JoNil
Posts: 47
Joined: 28 Dec 2005, 03:20

Screen Shake

Post by Lord JoNil »

Associated with explosions etc.
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Guessmyname
Posts: 3301
Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

So long as it's optional. And uses the weapon tags for it
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LordMatt
Posts: 3393
Joined: 15 May 2005, 04:26

Post by LordMatt »

Before the days of the Demo Recorder the first things many online players typed were:
+shootall
+noshake
etc.

I think most people find screenshake irritating.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I'd like adding screenshake. It really gave OTA more atmosphere, and there is no reason a modder wouldn't be able to restrain himself with the shake magnitudes he uses.
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Yeah, screenshake for Nukes would be cool, probably get annoying for any other weapons thogh, unless it was zoom-dependant too. Then it would be very nice for berthas etc...
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Before implimenting screen shake we need better algorithms for determining what weather or not a trigger is within a player's field of relevance. Units make loud annoying noises for the player wherever on the map they are. Things like bertha shells should create small ammounts of screen shake, but only when the player has them on or very near the screen. Nukes and complotions should freak the screen out when a player is watching them to really emphasize the coolness of what is happening, but offscreen it should be different, maby some screen shake if close, but not much to say the least.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

similar to how a weapon has a damage, Area of Effect, and Edge Effectiveness, for screenshake they could also have a magnitude, Area of Effect, and Edge Effectiveness, aye?
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

+1 for the last 2 posts
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

The shaking was like a sixth sense. If the screen started shaking I knew something was going boom even if it wasn't in my LOS.
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Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Post by Erom »

Just make sure I can shut it off, and I don't care what you do. But make sure I can shut it off.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

LordMatt wrote:Before the days of the Demo Recorder the first things many online players typed were:
+shootall
+noshake
etc.

I think most people find screenshake irritating.
Truth, it's a waste of time since it's invariably annoying.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Too bad we can't make mice rumble instead. Perhaps have some GUI graphics shake (nothing critical) to avoid interfering with the gameplay?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Erom wrote:Just make sure I can shut it off, and I don't care what you do. But make sure I can shut it off.
+1, just so that there isn't anyone to complain about it getting implemented, because it is a really cool feature.
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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I really loved screen shakes, seing as how an explosion go's off and you expect the screen to shake. Why? Cause...cause.

So I'm with all suggestions, witch are those stated by SwiftSpear and FizWiz.
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