Screen Shake
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Before implimenting screen shake we need better algorithms for determining what weather or not a trigger is within a player's field of relevance. Units make loud annoying noises for the player wherever on the map they are. Things like bertha shells should create small ammounts of screen shake, but only when the player has them on or very near the screen. Nukes and complotions should freak the screen out when a player is watching them to really emphasize the coolness of what is happening, but offscreen it should be different, maby some screen shake if close, but not much to say the least.