18.5mb
New map TwoSeas.
Moderator: Moderators
New map TwoSeas.
32 x 32,, BLA BLA BLA and all the rest,, see shots and download link, if ya want it.
18.5mb
18.5mb
Last edited by mufdvr222 on 28 Jul 2006, 00:45, edited 1 time in total.
-
esteroth12
- Posts: 501
- Joined: 18 May 2006, 21:19
Well thats what I would do, its far better to build a sneaky lab on your opponents side via one air transported kbot or con-air than to try and get units to wade through a water pass thats likely to become under fire, I think I will leave it as is.Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command.
I am totally downloading this one!
More screens
http://muf.222clan.com/muffsea1.jpg
http://muf.222clan.com/muffsea2.jpg
http://muf.222clan.com/muffsea3.jpg
http://muf.222clan.com/muffsea4.jpg
http://muf.222clan.com/muffsea5.jpg
http://muf.222clan.com/muffsea6.jpg
http://muf.222clan.com/muffsea7.jpg
http://muf.222clan.com/muffsea8.jpg
http://muf.222clan.com/muffsea9.jpg
Quanto042 wrote:don't change a thing muf! you have an excellent map! i wholely support your design decisions with this one, people just have to learn how to use a proper airtransport command. I am totally downloading this one!
Me Supports too. Ship, Air and Hovertransports for the Go.
And why does Transportroutes have to be handmade ? You can automatize Patrouls - why don`t make a Comand for a Factory that keeps Transportlines always supported with the TRansportvehicles.... People would use it, if they would not have to redo them all the time.
