nah, that's just to get the texture pointing the right way back-to front because spring flips it relative to upspring/the UVmapped model.Cheesecan wrote:Hey why don't you model a worms supersheep, make it fly like a plane(with cape and all) and explode like a roach. Now that would be awesome.
Okay not be completely off topic here's my attempt to help...I'm no modder but I know the Upspring manual(or was it a tut) says you should vertically flip your UV-map texture(not the model itself) for it to fit in Spring. I haven't read the whole thread so don't be mad if I'm saying something completely irrelevent.
Yeah Das Bruce the polys/faces on that side are definately inverted, but i don't know how to correct the problem...flipping the polygons in Upspring doesn't do anything & i don't really want to waste space on the texture with things that are really just clones & mirrors.