sugest a switch for standard /advanced order menu same in earth2150
for newbee/expert
same for L key and ; key a xx key for enable minimap radar/los coverage
and maybe a untextured/drawed minimap switch too
and a f1 f4 minimap key with diferent color for elevation and metal
easy/advanced menu switch
Moderator: Moderators
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
what the fool is trying to say is
in Earth 2150 there was a more customisable GUI
(yes we NEED A NEW GUI)
aside from that, what he wants is a 'advanced' switch for players
so on the basic you would have
move
fire
force fire
press a button and you get the 'advanced' options
such as move states
formations
grouping
needless to say this is completely retarded but at least you know what he is saying now >.<
in Earth 2150 there was a more customisable GUI
(yes we NEED A NEW GUI)
aside from that, what he wants is a 'advanced' switch for players
so on the basic you would have
move
fire
force fire
press a button and you get the 'advanced' options
such as move states
formations
grouping
needless to say this is completely retarded but at least you know what he is saying now >.<
-
- Posts: 197
- Joined: 04 Nov 2004, 00:33
Its 'retarded' because you need every part of the GUI to play effectivly. What if the noob UI has no reapeat button? they'd be severly crippled in most games...emmanuel wrote:retarded because what?
we need more than earth2150
If it could go on an adv GUI and not a basic GUI then its not importent enough to be on the GUI period
for someone not codder
that will be implemented later
not exist in his mind
and start a big mork of modding
must be cheat and search
for make a good gameplay
and appers a new feature
not planed
xor i must rethink all his mod with added
or continu and try to use eficiently
i want say gameplay must be changed
for exploit gamengine
(not true for an artist will reach a objectiv)
but true for a concept designer(not the good word)
exempl=
if not formation order i design units more autonom
if formation i can make specialised unit need escort and help for eficiency
the radar noweapon the mobil energy the builder not go on battlefield alone
that the reason for i make my mod
where a good single unit is
gun
antiair
radar
builder
(and i try to make amphibious too)
if formation was implemented i don t need to do so
that will be implemented later
not exist in his mind
and start a big mork of modding
must be cheat and search
for make a good gameplay
and appers a new feature
not planed
xor i must rethink all his mod with added
or continu and try to use eficiently
i want say gameplay must be changed
for exploit gamengine
(not true for an artist will reach a objectiv)
but true for a concept designer(not the good word)
exempl=
if not formation order i design units more autonom
if formation i can make specialised unit need escort and help for eficiency
the radar noweapon the mobil energy the builder not go on battlefield alone
that the reason for i make my mod
where a good single unit is
gun
antiair
radar
builder
(and i try to make amphibious too)
if formation was implemented i don t need to do so