Search found 8 matches
- 14 Feb 2010, 14:20
- Forum: Help & Bugs
- Topic: Runtime Error
- Replies: 23
- Views: 4392
Re: Runtime Error
Game is still totally unplayable, random crash. Fucking 7.1 patch
- 13 Feb 2010, 06:46
- Forum: Help & Bugs
- Topic: Runtime Error
- Replies: 23
- Views: 4392
- 12 Feb 2010, 15:31
- Forum: Help & Bugs
- Topic: Consistent, random crashes for many people with stacktrace fails
- Replies: 5
- Views: 792
- 12 Feb 2010, 08:45
- Forum: Help & Bugs
- Topic: Consistent, random crashes for many people with stacktrace fails
- Replies: 5
- Views: 792
Re: Balanced Annihilation - consistent, random crashes
Are you getting c++ runtime library error? Then we have the same problem.
- 11 Feb 2010, 10:41
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 24336
Re: Balanced Annihilation V7.11
I don't know if this is the right thread to post but i do it.
The game has crashed everysingle time i play now on 7.1X. Same fault, microsoft c++ runtime library error.
Heres the latest game infolog, it didnt save the replay for that game
.
EDIT: oh wait it did, i post now.
The game has crashed everysingle time i play now on 7.1X. Same fault, microsoft c++ runtime library error.
Heres the latest game infolog, it didnt save the replay for that game

EDIT: oh wait it did, i post now.
- 04 Feb 2010, 00:45
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 24336
Re: Balanced Annihilation V7.1
Yeah i try that tomorrow if i figure out how to do what you said :p. It might just be a one time glitched with a bad timing, i play some more this week and see if it occurs again.
Great patch by the way! I like the new changes and the amount of work you put in!
Great patch by the way! I like the new changes and the amount of work you put in!
- 04 Feb 2010, 00:18
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.11
- Replies: 112
- Views: 24336
Re: Balanced Annihilation V7.1
Game crashed on first run, never had this crash before, in mid game
. c++ runtime library error.

- 03 Feb 2010, 22:36
- Forum: Balanced Annihilation
- Topic: Suggestion:
- Replies: 27
- Views: 4149
Re: Suggestion:
I am not a veteran, but in my experience if you start with bots you will need to have plasam bots with any force that you know will fight tanks. But usually i do a dual start, first vehicel to harrass enemy with flash and have a mobile reserv. Then a forward kbot factory that will create a silent in...