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by Sirex
14 Feb 2010, 14:20
Forum: Help & Bugs
Topic: Runtime Error
Replies: 23
Views: 4392

Re: Runtime Error

Game is still totally unplayable, random crash. Fucking 7.1 patch
by Sirex
12 Feb 2010, 08:45
Forum: Help & Bugs
Topic: Consistent, random crashes for many people with stacktrace fails
Replies: 5
Views: 792

Re: Balanced Annihilation - consistent, random crashes

Are you getting c++ runtime library error? Then we have the same problem.
by Sirex
11 Feb 2010, 10:41
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 24336

Re: Balanced Annihilation V7.11

I don't know if this is the right thread to post but i do it.

The game has crashed everysingle time i play now on 7.1X. Same fault, microsoft c++ runtime library error.

Heres the latest game infolog, it didnt save the replay for that game :(.
EDIT: oh wait it did, i post now.
by Sirex
04 Feb 2010, 00:45
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 24336

Re: Balanced Annihilation V7.1

Yeah i try that tomorrow if i figure out how to do what you said :p. It might just be a one time glitched with a bad timing, i play some more this week and see if it occurs again.

Great patch by the way! I like the new changes and the amount of work you put in!
by Sirex
04 Feb 2010, 00:18
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.11
Replies: 112
Views: 24336

Re: Balanced Annihilation V7.1

Game crashed on first run, never had this crash before, in mid game :(. c++ runtime library error.
by Sirex
03 Feb 2010, 22:36
Forum: Balanced Annihilation
Topic: Suggestion:
Replies: 27
Views: 4149

Re: Suggestion:

I am not a veteran, but in my experience if you start with bots you will need to have plasam bots with any force that you know will fight tanks. But usually i do a dual start, first vehicel to harrass enemy with flash and have a mobile reserv. Then a forward kbot factory that will create a silent in...

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