I have Battle Annihilation on two systems, version 7.11 with the latest Spring release, and when I play on any map I crash after a certain period of time. Sometimes it is after 5 minutes and sometimes it's after 30 or even 45 minutes. This happens when I host or even when I don't host.
This game is on two completely separate desktops with different hardware and operating systems.
First System:
Core i3 540
4 GB DDR3-1333 memory
Radeon HD 5670 (Beta drivers -- stable aren't available yet)
Windows Vista Business 64 Bit
Second System:
Core i3 530
4 GB DDR3-1333 memory
Radeon HD 4670 (Catalyst 10.1 Drivers -- most recent)
Windows 7 Professional 64 bit
When the game crashes, I receive no errors or useful information
in the crash log.
Similarities between systems:
-- both cpus use the clarkdale architecture and have 2 cores with hyperthreading for 4 logical cores showing on windows. This could be a cause for conern.
-- ATI cards, both cards use ATI hardware, however no other games have any issue and they are both completely different cards.
-- 64 bit operating system, both systems are running on a 64 bit platform.
I also have a laptop running Balanced Annihilation, but it has an ATI card and no issues seem to be created with it, so I am really at a loss.
Does anyone have any idea what could be causing this problem, or how to fix it, or is this a bug that needs to be addressed? Any more information that I can provide, I will happily do so.
Thanks in advance
-- Aaron
Consistent, random crashes for many people with stacktrace fails
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Re: Balanced Annihilation - consistent, random crashes
Are you getting c++ runtime library error? Then we have the same problem.
Re: Balanced Annihilation - consistent, random crashes
This error seems to be cropping up in more and more Windows vista/7 64 bit users with recent ATI cards.
http://springrts.com/phpbb/viewtopic.php?f=11&t=22071
http://springrts.com/phpbb/viewtopic.php?f=11&t=22087
http://springrts.com/phpbb/viewtopic.php?f=11&t=22094
The major problem is that noones stacktraces contain any useful information.
Moved to H&B.
http://springrts.com/phpbb/viewtopic.php?f=11&t=22071
http://springrts.com/phpbb/viewtopic.php?f=11&t=22087
http://springrts.com/phpbb/viewtopic.php?f=11&t=22094
The major problem is that noones stacktraces contain any useful information.
Moved to H&B.
Re: Consistent, random crashes for many people with stacktrace f
It's gotta be a driver-related crash, and my first vote would be that it's tied to LUPS. I've already explained what I think should be done about it, including fixing UnitFinished vs. UnitCreated (something I had to do to resolve problems in P.U.R.E. almost a year ago). Past that, it really depends on getting more information- I forget whether LUPS records the shaderlog after trying to compile each shader, but if not, that could be done.
Re: Consistent, random crashes for many people with stacktrace f
i FAQ-ifyed imbaczeks forum post (do not know how much this is related):
http://springrts.com/wiki/FAQ:trouble#G ... .dll....3F
http://springrts.com/wiki/FAQ:trouble#G ... .dll....3F