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by Papasky
29 Sep 2005, 19:56
Forum: Help & Bugs
Topic: "Battle Screen" window doesn't show up.
Replies: 5
Views: 1139

No I didn't, but that doesn't change much anyway, since when you do that, when you click again on the "battle screen" button, it switches back to the battle window, same when you restart the client, when you click on the battle screen button, it shows up even if it wasn't the active window...
by Papasky
29 Sep 2005, 15:34
Forum: Game Development
Topic: Matrix Mod
Replies: 49
Views: 9183

Well, humans could have APUs, with their great miniguns, and crappy spaceships with EMP, and....maybe some guys running with wheelbarrows to reload APUs ;)..

Anyway, if this ever happens, good luck to the guy who would have to script a sentinel.
by Papasky
29 Sep 2005, 14:00
Forum: Art & Modelling
Topic: TA:WD fans needed to make screenshots.
Replies: 21
Views: 5639

Actually I think the scale is pretty accurate, except for planes, as you said it.

Just wondering, if you add ships, will they be scaled with the rest too ?
by Papasky
29 Sep 2005, 04:46
Forum: Help & Bugs
Topic: "Battle Screen" window doesn't show up.
Replies: 5
Views: 1139

Yeah, the titlebar for the client was inactive. I tried the alt+tab thing too before I post, but it didn't work. Now it works, so i'll just explain what I did in case someone has the same problem : I just went in options / interface , and activated "use taskbar button for each form" . Then...
by Papasky
28 Sep 2005, 11:04
Forum: Help & Bugs
Topic: "Battle Screen" window doesn't show up.
Replies: 5
Views: 1139

"Battle Screen" window doesn't show up.

Well, i looked on the forum and couldn't find anything like that, If i missed it, sorry. So, my problem is pretty simple : When i'm in the client, If I click on Help, Options, or replays, it works, but If i click on battle screen, it doesn't, the main windows isn't the main task anymore, but the bat...
by Papasky
27 Sep 2005, 23:10
Forum: Game Development
Topic: mod idea !
Replies: 17
Views: 3420

except goliaths don't make the game lag. I just don't think people would build hundreds of these, since they're 10 time slower to build, there would be 10 times less of them no matter what. But if you don't like it, forget about it, I don't care that was just an idea, i'll just do like everybody els...
by Papasky
27 Sep 2005, 22:26
Forum: Game Development
Topic: mod idea !
Replies: 17
Views: 3420

Well, if you want to stop the lag due to hundreds of lev1 construction planes, just add a plane that helps to build like 10 times faster, costs 10 times more energy and 2 times more metal and with 2 times more life too or something like that. That won't change the gameplay as much as a mod forbiddin...
by Papasky
27 Sep 2005, 08:40
Forum: Off Topic Discussion
Topic: Total Annihilation 8 years now.
Replies: 11
Views: 2097

Yeah, but if TA was the korean phenomena, none of us would be good enough to last more than 15 mins against the average korean player :wink: And com rush would become the most used strategy I bet, and you would always have 3 or 4 scouts harassing your base, and they would have a krogoth before you g...
by Papasky
17 Sep 2005, 17:59
Forum: Game Development
Topic: How to add races
Replies: 27
Views: 4093

Yeah we would have to determine the value of everything anyway, so yeah, it would require lots of playing, but once you get a "basic balance", it should be theorically possible to add any new unit following the rules without damaging the balance. But well, that's theory and just playing is...
by Papasky
17 Sep 2005, 09:52
Forum: Game Development
Topic: How to add races
Replies: 27
Views: 4093

Actually, there must be one "almost perfect" formula, but it would be just wayyyyy too complicated. Speed , costs, and hit points are not enough to make a good balance with an equation, you need to ponderate accuracy, unit size, weapon velocity, damage, area of damages, buildtime, radar ab...
by Papasky
12 Sep 2005, 14:08
Forum: Engine
Topic: Feature Request (Game Stats)
Replies: 7
Views: 1305

you also have to make sure you don't have additionnal 3rd party units in your spring folder.
by Papasky
12 Sep 2005, 11:50
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 174617

That mod is amazing. Talking about adding minimal transport capability to some units, I think the hind should have some, after all, it's an attack / transport helicopter. Also, could you possibly add the B1-B to the existing bombers ? I think I remember a cool TU-22 torpedo bomber for TA, was it fro...
by Papasky
09 Sep 2005, 05:25
Forum: News
Topic: Help wanted
Replies: 97
Views: 39115

emmanuel definitly deserved to be banned, he's just a retarded brat, i think an admin should just delete his posts in this thread.
Btw, If you want a good reason to ban him for good , his last post is very rude and homophobic...
by Papasky
08 Sep 2005, 21:10
Forum: Game Development
Topic: World Domintation FTW!
Replies: 12
Views: 2494

yeah, that would be cool if some good players uploaded a few replays for WD or FF on FU.
by Papasky
08 Sep 2005, 01:05
Forum: Game Development
Topic: Modeling problems
Replies: 8
Views: 1378

You should use wings , it's free and you can also import in 3dob (obj format).
by Papasky
07 Sep 2005, 18:54
Forum: Game Development
Topic: CVS build now supports 16 weapons per unit...
Replies: 22
Views: 3435

If this is used for a space battlecruiser, 1 or 2 of these 16 weapons have to be plasma deflectors, that would look so cool 8)
by Papasky
07 Sep 2005, 17:45
Forum: News
Topic: Help wanted
Replies: 97
Views: 39115

My turn to try to translate ;) sinclaire said : ankh je te remerci je fait de mon mieu et je vous est promis un krogoth hight polis alor vous l'aurai le seul probleme c'est que le placement des textures est difficile et qu'il aurrai etait interr├â┬®ssant de cr├â┬®├â┬® un logiciel spescifique pour te...
by Papasky
05 Sep 2005, 20:24
Forum: News
Topic: Help wanted
Replies: 97
Views: 39115

Amazing, bon boulot sinclaire 8)

Combien de face a-t'il ? (How many polys ?)
by Papasky
05 Sep 2005, 04:19
Forum: Game Development
Topic: A Mod Idea: Epic 40,0000, Spring Style
Replies: 387
Views: 70479

nice, but why "only" 200 poly ? I mean, Spring engine handle higher poly counts pretty easily, so, since this is not really a basic unit (you usually don't build a hundred radar towers), i think you could easily double (or triple) that number. I just kinda tried to do the same unit with ab...
by Papasky
02 Sep 2005, 20:00
Forum: Engine
Topic: Scripting updates
Replies: 55
Views: 5660

Another cool thing would be to have the possibility to make propulsion of spaceships look more .... "spaceshipish", you know, with lights effects and maybe with different colors available (typically purple blue green or red), as in most things featuring spaceships. That's just a detail but...

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