CVS build now supports 16 weapons per unit...
Moderator: Moderators
CVS build now supports 16 weapons per unit...
... so the question is:
Who creates a unit to REALLY show off how cool this is?
Anybody here who has some naval dreathnaught, space battlecruiser or defense fortress to release?
(my personal idea would be the disco tower... just give it 16 beamlasers with all kind of neon colours :D)
Who creates a unit to REALLY show off how cool this is?
Anybody here who has some naval dreathnaught, space battlecruiser or defense fortress to release?
(my personal idea would be the disco tower... just give it 16 beamlasers with all kind of neon colours :D)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Leave that up to Maestro, he can make huge super ships.
Y'know what i'd like? if weapons could be switched, I.E. swtich roles, from fighter to attack for example, that'd give some cool tactical options.
I guess this is possible as soon as spring is released with this support, you could use the on/off button I reckon to switch from bomber to fighter, etc.
Now we can have Mechs with a wide variety of weapons, that'd be fun.
But 16 different weapons, wow, that's a bunch.
Y'know what i'd like? if weapons could be switched, I.E. swtich roles, from fighter to attack for example, that'd give some cool tactical options.
I guess this is possible as soon as spring is released with this support, you could use the on/off button I reckon to switch from bomber to fighter, etc.
Now we can have Mechs with a wide variety of weapons, that'd be fun.
But 16 different weapons, wow, that's a bunch.
You know what I'm looking forward to with this, more than anything else?
SWTA. Star Destroyer. Its going to rock @_@.
Two plasma deflectors, projected from the shield generators. Independantly aiming turbolasers. A tractor beam. That supercool-KBOOM thing that shoots off the front of it.
I wonder who will figure out a way to switch between active weapons in FPS mode.
Edit. and/or assign seperate keys to different weapons.
SWTA. Star Destroyer. Its going to rock @_@.
Two plasma deflectors, projected from the shield generators. Independantly aiming turbolasers. A tractor beam. That supercool-KBOOM thing that shoots off the front of it.
I wonder who will figure out a way to switch between active weapons in FPS mode.
Edit. and/or assign seperate keys to different weapons.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Well, I think 64 or higher would solve any issues with restrictions. It seems like Gnome is running into the 16 limit quickly enough with independant turrets on his Star Destroyer.Fnordia wrote:We use some fixed-size structures to map function names to make it faster, so there will have to be some limit for now.. The limit could of course be raised to 64 or 256 weapons or something like that if 16 isn't enough.