I saw that his was mentioned once before in passing. But I was wondering if a player kills/losses chart could be implemented on an F key or on tab or something.
I'd like to at least see something like this:
Against:___1___2__ 3 Tota Kills, Total losses, Kill scorel Total Units Built
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Player 1|__ 0___4___9___15________13_________15_|_____50
Player 2|__ 5___0___2___7_________7__________7__|_____<Avalible after game>
Player 3|___8___3___1__ 12________12_________10_|_____ <Avalible after game>
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It's not a wholy new concept but I've always wanted to know how badly I beat or was beaten by particular players in non-dual games.
If anyone else has any other stats that they'd really like to see... Suggest them.
(I'm sure if anyone makes a suggestion the first will be the standard economy stats, harvested/wasted resources. Which are also nice to see...)
Feature Request (Game Stats)
Moderator: Moderators
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
Speaking of replays, does anyone know why my replays never seem to replay anything but the commander's movements only?
Also, yeah I know, econ isn't something you'd show mid game. That'd be such a dead giveaway. I just didn't feel like editing that detail when I wrote it.
Also, the new GUI never worked for me, it just crashed. I never got to see it.
Also, yeah I know, econ isn't something you'd show mid game. That'd be such a dead giveaway. I just didn't feel like editing that detail when I wrote it.
Also, the new GUI never worked for me, it just crashed. I never got to see it.
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- Posts: 265
- Joined: 04 Sep 2005, 01:25
Hmm... I think it'd be nice if it could take some sort of unit snapshot, now that you mention it. I was forever having problems with reviewing demos in OTA just cause I'd modify my units and then the replays wouldn't work out.
Papasky: My problem is I'm still trying to get these units I got to fit in, their build menus are overlapping so I can't make some of the units. So if I modify or remove or whatever then my replays brake.... But yeah that must be it. Cause the last game I played worked out just fine.
I think there needs to be a unit snapshot option or something taken for the replay to use instead of using the units in the Spring directory. (This in my case would increase each demo by about 4 megs but seems a small price to pay to get a replay to replay.) (And also some sort of sorting of pictagraphic addtion to the unit blocker, as well as a save/load unit blockings like the original TA had.)
Papasky: My problem is I'm still trying to get these units I got to fit in, their build menus are overlapping so I can't make some of the units. So if I modify or remove or whatever then my replays brake.... But yeah that must be it. Cause the last game I played worked out just fine.
I think there needs to be a unit snapshot option or something taken for the replay to use instead of using the units in the Spring directory. (This in my case would increase each demo by about 4 megs but seems a small price to pay to get a replay to replay.) (And also some sort of sorting of pictagraphic addtion to the unit blocker, as well as a save/load unit blockings like the original TA had.)