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by Artanis186
20 Nov 2009, 23:31
Forum: Off Topic Discussion
Topic: Spring in Xfire
Replies: 4
Views: 913

Re: Spring in Xfire

[quote=Wartender]do your hours get clocked if you do? i don't think so...[/quote]
*looks at hours*

Uhhh, yes they do?


[quote=SinbadEV]if you search the xfire forums there is a way to add Spring Manually to your list...[/quote]

I'll look.
by Artanis186
19 Nov 2009, 16:58
Forum: Off Topic Discussion
Topic: Spring in Xfire
Replies: 4
Views: 913

Spring in Xfire

Well, not really. But close. I like having my hours clocked in for my games using Xfire. So, I looked in the games list and Spring wasn't there. Well, as a substitute, I renamed Springlobby.exe to totala.exe and set Total Annihilation manually to my Spring folder. Now whenever I open up the spring l...
by Artanis186
01 Oct 2009, 23:11
Forum: Map Creation
Topic: StarCraft: Big Game Hunters
Replies: 23
Views: 3659

Re: StarCraft: Big Game Hunters

Okay then. Finally got it done. I uploaded the file and edited the post.
by Artanis186
01 Oct 2009, 22:54
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

Nevermind with the unbuildable. I mean it'd be nice, but I doubt it'll happen. It's as close to complete as I'm gonna get it, so I'll release it. Check in my "Big Game Hunters" thread for all the info/links.
by Artanis186
01 Oct 2009, 22:48
Forum: Map Creation
Topic: StarCraft: Big Game Hunters
Replies: 23
Views: 3659

Re: StarCraft: Big Game Hunters

Alright, I've been seeing a lot of comments telling me to give credit to the guy that made the other "The Hunters" map. Well... no. Not that I'm mean or anything, but that I didn't take it from him. Everything in the map was made by me. The only credit need given is to Blizzard for the con...
by Artanis186
24 Sep 2009, 16:01
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

Just make the shore very steep. If its too steep for the com to cross, and most of the steepness is above water, then its too steep to bombard or make anything much worthwhile in there. This is more than enough to discourage ship use. Dont disable units, thats is mod specific. If you want to preven...
by Artanis186
21 Sep 2009, 10:10
Forum: Engine
Topic: Request: Unbuildable terrain type
Replies: 0
Views: 277

Request: Unbuildable terrain type

Would be really helpful in many situations for map-makers. (including me :3)

I don't see why this hasn't already been implemented, seems like such a basic feature to me.
by Artanis186
21 Sep 2009, 09:31
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

You have posted in the topic I made for it. I made this as an extended help for it. It is StarCraft Big Game Hunters. I'm trying to make it as StarCraft-like as I can. This includes making the rock terrain unbuildable and, considering it would be of little to no help in most mods, no water units (As...
by Artanis186
20 Sep 2009, 12:41
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

knorke wrote:
How about disabling Water building?
you want water where ships can go but its not possible to place floating turrets etc?
I dont think thats possible, sorry.
I don't even want ships on it, does that change anything?
by Artanis186
20 Sep 2009, 03:30
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

ALright, I do the bumpy thing, see how that works out. How about disabling Water building?
by Artanis186
19 Sep 2009, 12:47
Forum: Map Creation
Topic: StarCraft: Big Game Hunters
Replies: 23
Views: 3659

Re: StarCraft: Big Game Hunters

Moderators/Admins, please lock this topic. I have no further need for it and I see noone posting in it further.
by Artanis186
19 Sep 2009, 12:43
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

ahem... first off, I got the type map working. Second, I know they aren't absolute values, when did I say anything suggesting that? And noone has answered my question, I just need one of the terrain types to be walkable, but unbuildable. (As in, can't place a building on it)
by Artanis186
19 Sep 2009, 05:54
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first... Okay. But could you answer my other questions? It would be a huge help. All I need is th...
by Artanis186
19 Sep 2009, 05:38
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'l...
by Artanis186
17 Sep 2009, 10:06
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

Alright, Where would I get some crystal features and how would I implement them?
by Artanis186
17 Sep 2009, 06:59
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

Alright, the metal is working and is visible. But what do I do to put graphics there so it looks like there's metal? Is there some kind of crystal I can put on the spots? Blue preferred, but any will do.
by Artanis186
17 Sep 2009, 05:28
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Re: Metal Map Problems

thesleepless wrote:is your metal map the correct size?
Yup

Forboding Angel wrote:On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;
Will try.
by Artanis186
17 Sep 2009, 05:03
Forum: Map Creation
Topic: Metal Map Problems
Replies: 25
Views: 2318

Metal Map Problems

Here is my metal map: http://yfrog.com/3ometalop I'm not sure what's wrong, but when I go in-game, the metal spots don't show up green when placing metal extractors, but they can be mined, yet they mine VERY little metal (How much should the max be?). When hovering the mouse over the should-be metal...
by Artanis186
16 Sep 2009, 15:07
Forum: Map Creation
Topic: StarCraft: Big Game Hunters
Replies: 23
Views: 3659

Re: StarCraft: Big Game Hunters

All I need right now is the ability to make unbuildable terrain, anyone know how I could do that?
by Artanis186
16 Sep 2009, 11:07
Forum: Map Creation
Topic: StarCraft: Big Game Hunters
Replies: 23
Views: 3659

Re: StarCraft: Big Game Hunters

Hmmm, the player placement thing worked. It is now playable. One strange thing occured though. Everything is fine, but the height map in-game is.. inverted? I'll try re-compiling it upside down. Hopefully that'll get it. EDIT: Alright, inverted and it looks great. I'm really satisfied with what I've...

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