[quote=Wartender]do your hours get clocked if you do? i don't think so...[/quote]
*looks at hours*
Uhhh, yes they do?
[quote=SinbadEV]if you search the xfire forums there is a way to add Spring Manually to your list...[/quote]
I'll look.
Search found 22 matches
- 20 Nov 2009, 23:31
- Forum: Off Topic Discussion
- Topic: Spring in Xfire
- Replies: 4
- Views: 913
- 19 Nov 2009, 16:58
- Forum: Off Topic Discussion
- Topic: Spring in Xfire
- Replies: 4
- Views: 913
Spring in Xfire
Well, not really. But close. I like having my hours clocked in for my games using Xfire. So, I looked in the games list and Spring wasn't there. Well, as a substitute, I renamed Springlobby.exe to totala.exe and set Total Annihilation manually to my Spring folder. Now whenever I open up the spring l...
- 01 Oct 2009, 23:11
- Forum: Map Creation
- Topic: StarCraft: Big Game Hunters
- Replies: 23
- Views: 3659
Re: StarCraft: Big Game Hunters
Okay then. Finally got it done. I uploaded the file and edited the post.
- 01 Oct 2009, 22:54
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Nevermind with the unbuildable. I mean it'd be nice, but I doubt it'll happen. It's as close to complete as I'm gonna get it, so I'll release it. Check in my "Big Game Hunters" thread for all the info/links.
- 01 Oct 2009, 22:48
- Forum: Map Creation
- Topic: StarCraft: Big Game Hunters
- Replies: 23
- Views: 3659
Re: StarCraft: Big Game Hunters
Alright, I've been seeing a lot of comments telling me to give credit to the guy that made the other "The Hunters" map. Well... no. Not that I'm mean or anything, but that I didn't take it from him. Everything in the map was made by me. The only credit need given is to Blizzard for the con...
- 24 Sep 2009, 16:01
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Just make the shore very steep. If its too steep for the com to cross, and most of the steepness is above water, then its too steep to bombard or make anything much worthwhile in there. This is more than enough to discourage ship use. Dont disable units, thats is mod specific. If you want to preven...
- 21 Sep 2009, 10:10
- Forum: Engine
- Topic: Request: Unbuildable terrain type
- Replies: 0
- Views: 277
Request: Unbuildable terrain type
Would be really helpful in many situations for map-makers. (including me :3)
I don't see why this hasn't already been implemented, seems like such a basic feature to me.
I don't see why this hasn't already been implemented, seems like such a basic feature to me.
- 21 Sep 2009, 09:31
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
You have posted in the topic I made for it. I made this as an extended help for it. It is StarCraft Big Game Hunters. I'm trying to make it as StarCraft-like as I can. This includes making the rock terrain unbuildable and, considering it would be of little to no help in most mods, no water units (As...
- 20 Sep 2009, 12:41
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
I don't even want ships on it, does that change anything?knorke wrote:you want water where ships can go but its not possible to place floating turrets etc?How about disabling Water building?
I dont think thats possible, sorry.
- 20 Sep 2009, 03:30
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
ALright, I do the bumpy thing, see how that works out. How about disabling Water building?
- 19 Sep 2009, 12:47
- Forum: Map Creation
- Topic: StarCraft: Big Game Hunters
- Replies: 23
- Views: 3659
Re: StarCraft: Big Game Hunters
Moderators/Admins, please lock this topic. I have no further need for it and I see noone posting in it further.
- 19 Sep 2009, 12:43
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
ahem... first off, I got the type map working. Second, I know they aren't absolute values, when did I say anything suggesting that? And noone has answered my question, I just need one of the terrain types to be walkable, but unbuildable. (As in, can't place a building on it)
- 19 Sep 2009, 05:54
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
If your crystal features are passable they might make good markers for metal spots... but yeah... adding features is an order of magnitude higher then making a metal map so make sure you get that right first... Okay. But could you answer my other questions? It would be a huge help. All I need is th...
- 19 Sep 2009, 05:38
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Just draw them into the texture. Don't use a feature, cause if you don't know how to make a proper metal map at this point you also probably don't know how to place a feature correctly to do the job for you. Not to mention setting up the feature to not get destroyed, be unblockable, etc. Also you'l...
- 17 Sep 2009, 10:06
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Alright, Where would I get some crystal features and how would I implement them?
- 17 Sep 2009, 06:59
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Alright, the metal is working and is visible. But what do I do to put graphics there so it looks like there's metal? Is there some kind of crystal I can put on the spots? Blue preferred, but any will do.
- 17 Sep 2009, 05:28
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Re: Metal Map Problems
Yupthesleepless wrote:is your metal map the correct size?
Will try.Forboding Angel wrote:On the metal map, make your spots 6x6 red 255, then in the smd define maxmetal=1;
- 17 Sep 2009, 05:03
- Forum: Map Creation
- Topic: Metal Map Problems
- Replies: 25
- Views: 2318
Metal Map Problems
Here is my metal map: http://yfrog.com/3ometalop I'm not sure what's wrong, but when I go in-game, the metal spots don't show up green when placing metal extractors, but they can be mined, yet they mine VERY little metal (How much should the max be?). When hovering the mouse over the should-be metal...
- 16 Sep 2009, 15:07
- Forum: Map Creation
- Topic: StarCraft: Big Game Hunters
- Replies: 23
- Views: 3659
Re: StarCraft: Big Game Hunters
All I need right now is the ability to make unbuildable terrain, anyone know how I could do that?
- 16 Sep 2009, 11:07
- Forum: Map Creation
- Topic: StarCraft: Big Game Hunters
- Replies: 23
- Views: 3659
Re: StarCraft: Big Game Hunters
Hmmm, the player placement thing worked. It is now playable. One strange thing occured though. Everything is fine, but the height map in-game is.. inverted? I'll try re-compiling it upside down. Hopefully that'll get it. EDIT: Alright, inverted and it looks great. I'm really satisfied with what I've...