Metal Map Problems - Page 2

Metal Map Problems

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

You have posted in the topic I made for it. I made this as an extended help for it. It is StarCraft Big Game Hunters. I'm trying to make it as StarCraft-like as I can. This includes making the rock terrain unbuildable and, considering it would be of little to no help in most mods, no water units (As there is not much water and it's designed to be air/ground, as all SC maps are).

How would I make it damage units? Is it typemap specific as to where the units are damaged, or is it based on if they're in water?
User avatar
SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Re: Metal Map Problems

Post by SinbadEV »

I'm pretty sure maps can lock out units... not sure how you'd ensure that all water-ready unit's were locked however.
Saktoth
Zero-K Developer
Posts: 2665
Joined: 28 Nov 2006, 13:22

Re: Metal Map Problems

Post by Saktoth »

Just make the shore very steep. If its too steep for the com to cross, and most of the steepness is above water, then its too steep to bombard or make anything much worthwhile in there.

This is more than enough to discourage ship use.

Dont disable units, thats is mod specific.

If you want to prevent making buildings on the bottom of the water, make it lumpy or shallow enough to prevent this.

Though for CA, it has terraforming, and technically, you can turn Comet Catcher into a water map and fight with ships on it if you like, so flattening the bottom of the seabed to make submerged structures is perfectly possible (but time/e consuming).
Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

Saktoth wrote:Just make the shore very steep. If its too steep for the com to cross, and most of the steepness is above water, then its too steep to bombard or make anything much worthwhile in there.

This is more than enough to discourage ship use.

Dont disable units, thats is mod specific.

If you want to prevent making buildings on the bottom of the water, make it lumpy or shallow enough to prevent this.

Though for CA, it has terraforming, and technically, you can turn Comet Catcher into a water map and fight with ships on it if you like, so flattening the bottom of the seabed to make submerged structures is perfectly possible (but time/e consuming).
The terrain is steep enough. It's not so much that I don't want humans to, I'm sure they can figure out not to make water units in such small spaces. I just want to disable CPU players from using it. They're not very bright and for some reason love to mass ships to attack my base... which they have no access to from where they build. For the other terrain I want unbuildable, how bumpy would it have to be?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Metal Map Problems

Post by smoth »

dragons teeth?
Artanis186
Posts: 22
Joined: 03 Sep 2009, 23:32

Re: Metal Map Problems

Post by Artanis186 »

Nevermind with the unbuildable. I mean it'd be nice, but I doubt it'll happen. It's as close to complete as I'm gonna get it, so I'll release it. Check in my "Big Game Hunters" thread for all the info/links.
Post Reply

Return to “Map Creation”