So.... I decided to port the map The Hunters to Spring. I am personally satisfied with its current progress.
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Overview:

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Moderator: Moderators
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[TEAM6]
{
S tartPosX=384;
I'll try it out that way.knorke wrote:it seems you are trying to place features? but there are not objects included in your zip.
i think the only .bmp's ones you really _must_ have are height, metal & texure, did you try with only these?
also, lol:Code: Select all
[TEAM6] { S tartPosX=384;
Artanis186 wrote:I am well aware that there is already a The Hunters map. I have it. I was just hoping to start off modding with one of my favorite maps. I have the terrain directly from the map itself, it took me about a day to edit all the terrain so it'd look decent. I just really wanna see what my hard work would amount to.
I'll try it out that way.knorke wrote:it seems you are trying to place features? but there are not objects included in your zip.
i think the only .bmp's ones you really _must_ have are height, metal & texure, did you try with only these?
also, lol:Code: Select all
[TEAM6] { S tartPosX=384;
Disregard this comment he has no clue what hes talking aboutForboding Angel wrote:Stop using CA to test maps. Use BA or Evo or anything that doesn't have 50 billion modoptions that no one has the tiem to go through that could be messing up your process.
This is exactly what I was saying.Regret wrote:Forb is quite right about CA having tons of overrides that can screw with (albeit some can be disabled). OP is most likely a newbie and having to mess with modoptions to disable mex overdrive / wind override (if possible?) would be quite hard imo.
So yea, test with some not so overcomplicated game.