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by mildarf
14 Apr 2010, 10:27
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

Gota wrote:NICE!!! so we can make a hole in the ground,make seaplane platform and build t2 mexes!
cool idea :mrgreen:
by mildarf
12 Apr 2010, 19:47
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

YAY! The map is ready! Download (16.8MB): http://springfiles.com/2591 What I've done: 1. uncompress maps/DeltaSiegeDry.sd7 2. uncompress mods/BA712.sd7 3. copy file mods/BA712/gamedata/sidedata.tdf to maps/gamedata/sidedata.tdf 4. read page http://modinfo.adune.nl/index.php?side=arm&MOD=ba712 5. res...
by mildarf
12 Apr 2010, 15:42
Forum: Map Creation
Topic: making a map work, it's all messed up
Replies: 4
Views: 831

Re: making a map work, it's all messed up

slayer64 wrote:i put all the files in mymap\maps\
I assume that you compress a directory "mymap", and it is necessary to compress a directory "maps".
by mildarf
12 Apr 2010, 15:34
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

I dont want to call you an idiot but if you are bored of BA DSD, why dont you play a different map on a different mod instead of just mangling BA & DSD? LOL I dont want to call you an idiot too :mrgreen: I know that the map can contain the scripts reversing an mod. I am asking in this thread, how t...
by mildarf
10 Apr 2010, 05:52
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

It might explain something that his avatar is russian bear who is scratching his head and looking baffled.
It's pooh..
Yes, It is russian Mutator of Winnie the pooh :mrgreen:
http://www.youtube.com/watch?v=dmQgnURAFEI
by mildarf
10 Apr 2010, 05:51
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

I just want to have fun. It's boring to play always BA (original). Why people play other mods? They just want any variety. Nothing else. So, it's mapping thread, and I wish to receive mapping and modding answers (scripts?? COB/BOS/LUA??), instead of organizational (hosting, etc). I think since balan...
by mildarf
08 Apr 2010, 10:24
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

hunterw wrote:host a game or convince whoever is hosting to change the rules
LOL MAPPING :mrgreen:
by mildarf
08 Apr 2010, 07:35
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

Das Bruce wrote:No, when you host a game, go into the "Unit Restrictions" tab and simply restrict the units you don't want allowed in the match, in your case lvl2 factories.
I am not hoster. It is a unique way of the decision of my idea?

Or I need to create new cutted mod BA T1 ONLY? :P
by mildarf
08 Apr 2010, 06:34
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

Re: DSD T1 ONLY

I saw the map DSD Special. It works on BA mod, but its SD7-archive have a lot of scripts, models, etc...
So, i think, units and buildings can be denied by some scripts in SD7-archive of map? Am i right?
by mildarf
08 Apr 2010, 06:05
Forum: Map Creation
Topic: DSD T1 ONLY
Replies: 51
Views: 3144

DSD T1 ONLY

I wanna have fun and play DSD on BA mod without opportunity of building advanced labs.
So, I wanna to denied Advanced Plant, Lab, Aircraft and Shipyard.

What editor I need to make this map? What scripts I must to create?
by mildarf
07 Nov 2009, 21:22
Forum: Balanced Annihilation
Topic: BA download page
Replies: 1
Views: 723

BA download page

Forum is forum. Where is subj?
by mildarf
04 Nov 2009, 16:19
Forum: Balanced Annihilation
Topic: BA 7.03: Panthers are too agressive
Replies: 18
Views: 3045

Re: BA 7.03: Panthers are too agressive

just remove AA
by mildarf
25 Oct 2009, 21:54
Forum: News
Topic: New spring release: it a 0.80.5
Replies: 49
Views: 14919

Re: New spring release: it a 0.80.5

Beherith wrote:Mildarf, to me it looks like you have viewradius set to a lower value in new spring.
nope

I think about creating v2 of my map, but I'm afraid of next maptexture position changing by Spring developers and doing empty work.
by mildarf
22 Oct 2009, 20:24
Forum: News
Topic: New spring release: it a 0.80.5
Replies: 49
Views: 14919

Re: New spring release: it a 0.80.5

I tried to play my map BattleCity-v1 which I have created on Spring 0.79x. See screenshots on Spring 0.79x: http://www.springfiles.com/jpg_uploads/1250008677.jpg http://www.springfiles.com/jpg_uploads/1250008631.jpg See screenshots on Spring 0.80x: http://www.springfiles.com/jpg_uploads/1256236019.j...
by mildarf
22 Oct 2009, 20:01
Forum: Balanced Annihilation
Topic: BA 7.03: Panthers are too agressive
Replies: 18
Views: 3045

BA 7.03: Panthers are too agressive

subj
Panthers think they are artillery unit and intend to attack far away targets going to hard deffence line of enemy and killing theyselfs.
by mildarf
22 Aug 2009, 18:03
Forum: News
Topic: Spring 0.80.2 (MAKE IT HAPPEN) released
Replies: 102
Views: 15903

Re: Spring 0.80.2 (MAKE IT HAPPEN) released

I had problem with installer 0.80.2 (a lot of error messages about some dll). Portable archive works.

I think a lot of players have such problem, and need to place links to spring download page:
http://springrts.com/dl/spring_0.80.2.7z
http://springlobby.info/windows/springl ... -win32.zip
by mildarf
19 Aug 2009, 18:13
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.00
Replies: 58
Views: 6014

Re: Balanced Annihilation V7.00

this mod looks good! 8)

one question: does developers intend to make some changes about commbombing/commnapping in future versions of BA?
by mildarf
13 Aug 2009, 12:34
Forum: Map Releases
Topic: New Map: BattleCity-v1
Replies: 12
Views: 1055

Re: New Map: BattleCity-v1

Thanks a lot for comments.
I want to add my map to some autohost's list for testing gameplay and then creating upgraded BattleCity-v2. How to add my map to some autohost's list?
by mildarf
11 Aug 2009, 18:44
Forum: Map Releases
Topic: New Map: BattleCity-v1
Replies: 12
Views: 1055

New Map: BattleCity-v1

BattleCity-v1 This is my second map for Spring. Description: Citymap. There are two roads. Make strong defence line. Long range cannons are unuseful because large houses defend enemys. Screens: http://www.springfiles.com/jpg_uploads/1250008677.jpg http://www.springfiles.com/jpg_uploads/1250008655.j...
by mildarf
09 Aug 2009, 20:13
Forum: Balanced Annihilation
Topic: MetalMaker
Replies: 5
Views: 625

Re: MetalMaker

So what? You say that arm veh t1 can build metalconverter?

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