making a map work, it's all messed up

making a map work, it's all messed up

Discuss maps & map creation - from concept to execution to the ever elusive release.

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slayer64
Posts: 2
Joined: 01 Feb 2010, 17:56

making a map work, it's all messed up

Post by slayer64 »

my texture map is 4096x4096
my heightmap is 513x513
my metalmap is 256x256

i compiled the files into smf and smt with MapconvGUI
MapconGUI can save the smd file
i put all the files in mymap\maps\
my files are mymap.smd mymap.smf mymap.smt
i compressed them all with 7zip using the settings provided here http://springrts.com/wiki/Maps:Compiling

i get an error when i run the game with a bot in it.
Image

in spring, the map is very small and the information is messed up.
i think the smt file is all wrong because it's way smaller than other map smt files.
how do i play my map?
Image
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oksnoop2
Posts: 1207
Joined: 29 Aug 2009, 20:12

Re: making a map work, it's all messed up

Post by oksnoop2 »

Sounds like you are missing one file from your folder. You need a .SMD file, it's a text file, just unzip any other map, copy the .SMD from it, rename it to mymap.smd and put it in your maps folder.
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fc14159
Posts: 153
Joined: 06 Jul 2007, 17:27

Re: making a map work, it's all messed up

Post by fc14159 »

Your metal map should be 513x513 and you need a feature map. Also, be sure to compress only the "maps" folder and name as "mymap.sd7".
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mildarf
Posts: 33
Joined: 04 Jul 2009, 19:40

Re: making a map work, it's all messed up

Post by mildarf »

slayer64 wrote:i put all the files in mymap\maps\
I assume that you compress a directory "mymap", and it is necessary to compress a directory "maps".
slayer64
Posts: 2
Joined: 01 Feb 2010, 17:56

Re: making a map work, it's all messed up

Post by slayer64 »

i needed to put my smd smt smf files in a folder called maps, then compress it and call the compressed folder mymap.sd7

i was so close. oh well, thanks!
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