Spring 0.80.2 (MAKE IT HAPPEN) released
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Spring 0.80.2 (MAKE IT HAPPEN) released
Now with more online play.
Changelog:
Bugfixes:
- fix creation of DDS textures
- Unbreak transports when loadingRadius <= some magic number
Lua:
- fix Zlib-compression and decompression for lua
- Added VFS.SubDirs(dir, pattern, modes) callout to LuaParser
- added some more map water configs to Game. table
Download links can be found on the download page
As usual, thanks to everyone involved
Changelog:
Bugfixes:
- fix creation of DDS textures
- Unbreak transports when loadingRadius <= some magic number
Lua:
- fix Zlib-compression and decompression for lua
- Added VFS.SubDirs(dir, pattern, modes) callout to LuaParser
- added some more map water configs to Game. table
Download links can be found on the download page
As usual, thanks to everyone involved
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
You didn't fix the bug in gl.Text. 
You could also have made to include a more recent version of TASClient. That one doesn't even run.

You could also have made to include a more recent version of TASClient. That one doesn't even run.
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
I suggest you pack the latest versions of SpringLobby, TASClient and QTLobby in there.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
Once they start making releases, I will happily add it to the installer.JAZCASH wrote:I suggest you pack the latest versions of SpringLobby, TASClient and QTLobby in there.
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
hm, nothing works. neither sl nor tasclient. do i still need 0.79 for online play?
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
We are having problems updating the server right now. Stay tuned
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
can i use transparent features in my maps now without enabling reflective units?
Edit: is this 3d sounds fixed too? (i want the old 2d sounds back) i would like to play with sounds on for a while... i cant stand this dgunning and complosion sounds... they are 100x higher volume than other sounds.
+ the unit command sounds are almost unable to hear, unless you zoom in.. which sucks, they are meant to be game command sounds, not sounds coming from the units in the game world. so is this stuff fixed? ^.^
also ive noticed that when you hear multiple sounds at same time, some sounds get cut out and it sounds really messed up, old spring sounds were much much more nicer...
btw, have you noticed that these 3d sounds eliminates startpositions sound because you need to be near the markers to hear them :D same applies with commander-under-attack warning sound i think, which is just retarded: i would have to stare the commander to actually hear the warning...

Edit: is this 3d sounds fixed too? (i want the old 2d sounds back) i would like to play with sounds on for a while... i cant stand this dgunning and complosion sounds... they are 100x higher volume than other sounds.
+ the unit command sounds are almost unable to hear, unless you zoom in.. which sucks, they are meant to be game command sounds, not sounds coming from the units in the game world. so is this stuff fixed? ^.^
also ive noticed that when you hear multiple sounds at same time, some sounds get cut out and it sounds really messed up, old spring sounds were much much more nicer...
btw, have you noticed that these 3d sounds eliminates startpositions sound because you need to be near the markers to hear them :D same applies with commander-under-attack warning sound i think, which is just retarded: i would have to stare the commander to actually hear the warning...
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
groanTradeMark wrote:can i use transparent
. . . I DON'T KNOW HOW TO SPRING . . .
which is just retarded: i would have to stare the commander to actually hear the warning...
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
Hi,
run general nice, KAIK crash maybe (have only tested 1 mod),RAI
runs fine.
Like the new global up-and-down from the Water.
Looks good on ground units that cross the water,but realy bad on
water units.Looks he stay on ground.The water units should swim
"ontop" of the water and not stay on the same hight ...
(very bad on torpedo launchers that swim in water and get nearly
underwater ...)
Regards
R-TEAM
run general nice, KAIK crash maybe (have only tested 1 mod),RAI
runs fine.
Like the new global up-and-down from the Water.
Looks good on ground units that cross the water,but realy bad on
water units.Looks he stay on ground.The water units should swim
"ontop" of the water and not stay on the same hight ...
(very bad on torpedo launchers that swim in water and get nearly
underwater ...)
Regards
R-TEAM
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
All of the problems you describe are a mod-side problem, not a problem with the engine per se.various moaning about sounds
The engine's sound system got updated to a much more modern 3D system which supports some new features and works differently now, and there wasn't any way to do it that included full backwards compatibility. Mods need to get fixed by their maintainers, basically.
P.U.R.E.'s sound works just like it's supposed to, and sounds awesome.
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- Posts: 933
- Joined: 27 Feb 2006, 02:04
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
http://img405.imageshack.us/img405/5743 ... eissue.png
http://img193.imageshack.us/img193/1803 ... issues.png
This is what I got when I started SpringLobby for the first time after installing .80.2 on this new fresh OS. Thankfully, it let me login but it isn't very newbie friendly at all.
On another note why don't SpringLobby, TASClient, and QTLobby have subforums under the "Game Lobby" forum for bug reports, help, and other discussion? I have a SpringLobby Redmine account, but a lot of people with forums accounts here probably don't have accounts there.
http://img193.imageshack.us/img193/1803 ... issues.png
This is what I got when I started SpringLobby for the first time after installing .80.2 on this new fresh OS. Thankfully, it let me login but it isn't very newbie friendly at all.
On another note why don't SpringLobby, TASClient, and QTLobby have subforums under the "Game Lobby" forum for bug reports, help, and other discussion? I have a SpringLobby Redmine account, but a lot of people with forums accounts here probably don't have accounts there.
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
how its not possible to make backwards compatible if you can still change the settings mod-side...? and why would anyone want to hear 3d sounds ingame...? *zoom in or out and change volume again, enjoy!* 3d sounds would be understandable in making videos only...Argh wrote:All of the problems you describe are a mod-side problem, not a problem with the engine per se.various moaning about sounds
The engine's sound system got updated to a much more modern 3D system which supports some new features and works differently now, and there wasn't any way to do it that included full backwards compatibility. Mods need to get fixed by their maintainers, basically.
P.U.R.E.'s sound works just like it's supposed to, and sounds awesome.
why change something into default setting that doesnt sound good in any mod ? lol.
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- Spring Developer
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- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
They are too loud in BA. Go complain somewhere else.TradeMark wrote: Edit: is this 3d sounds fixed too? (i want the old 2d sounds back) i would like to play with sounds on for a while... i cant stand this dgunning and complosion sounds... they are 100x higher volume than other sounds.
They are to quiet in BA. Go complain somewhere else.TradeMark wrote:+ the unit command sounds are almost unable to hear, unless you zoom in.. which sucks, they are meant to be game command sounds, not sounds coming from the units in the game world. so is this stuff fixed? ^.^
By default, marker sounds do not fade out in the distance (even thought they are still in 3d-Space). TheFatController decided to overwrite this behaviour. Go complain somewhere else.TradeMark wrote:btw, have you noticed that these 3d sounds eliminates startpositions sound because you need to be near the markers to hear them :D
edit: I almost forgot: spring had 3d-sound since the early beginning
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
No multi threaded build?
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
1) I desinstall all spring versions.
2) I install 0.80.2
3) When I am lauching TAS client, I got :
"Le point d'entr├®e de la proc├®dure GetLuaAIName est introuvabl dans la biblioth├¿que de liaisons dynamique UnitSyncs.dll"
Which mean in English:
"the entry point of the GetLuaAINAme procedure cannot be found in the dynamics linked library UnitSyncs.dll"
I never had this problem with 0.79.x
So I cannot play spring anymore
2) I install 0.80.2
3) When I am lauching TAS client, I got :
"Le point d'entr├®e de la proc├®dure GetLuaAIName est introuvabl dans la biblioth├¿que de liaisons dynamique UnitSyncs.dll"
Which mean in English:
"the entry point of the GetLuaAINAme procedure cannot be found in the dynamics linked library UnitSyncs.dll"
I never had this problem with 0.79.x
So I cannot play spring anymore

Re: Spring 0.80.2 (MAKE IT HAPPEN) released
The Lobby you use is outdated, you have to get a newer one manually.
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
where can i found one ?hoijui wrote:The Lobby you use is outdated, you have to get a newer one manually.
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- Spring Developer
- Posts: 1254
- Joined: 24 Jun 2007, 08:34
Re: Spring 0.80.2 (MAKE IT HAPPEN) released
http://www.springlobby.info/windows/spr ... -win32.zip
But should have been installed with spring already.
But should have been installed with spring already.