Search found 15 matches
- 07 Jun 2010, 12:22
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Re: Textures not being recognized
well i still have problems, but i think its cause i have to many textures. but in any case thanks so much for all the help ^_^
- 07 Jun 2010, 12:12
- Forum: Game Development
- Topic: Cannot find unittype...
- Replies: 3
- Views: 574
Re: Cannot find unittype...
Pressure Line wrote:something may be missing, or you may have made a typo in the unitdef or something like that.
you were correct. i was missing a file. thanks so much ^_^

- 07 Jun 2010, 10:43
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Re: Textures not being recognized
Beherith: No need for screenshot. The description was very clear: It looks like that: http://zwzsg.hosted.luckz.de/img/spring/talon_commander_close.jpg The cause of the bug is that it misses the textures. That we said to you already. What you weren't said, is that Spring cannot read .gaf files, you...
- 07 Jun 2010, 09:01
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Re: Textures not being recognized
do you get lines in the infolog like this: [ 1132] /give inf_arifle [ 1133] Unknown texture explauncher00 [ 1133] Unknown texture explauncher00 [ 1133] Giving 1 inf_arifle to team 1 although i think its probably an issue with your video card/drivers, take a peek at this thread . yeah unknown texter...
- 07 Jun 2010, 06:35
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Re: Textures not being recognized
Pressure Line wrote:remember that your 3do textures go in $modname/unittextures/tatex/ not straight in /unittextures/
sadly i have tried this and still get the same results.
- 07 Jun 2010, 06:29
- Forum: Game Development
- Topic: Cannot find unittype...
- Replies: 3
- Views: 574
Cannot find unittype...
so i added my own units to XTA, and they worked fine, but now with the updated sprong they dont show up. i tried to have one start as a commander, but it crashed and said cannot find unittype (my units name) i have been trying to find answers here but all i can find is things from like 2005-2006 abo...
- 06 Jun 2010, 13:39
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Re: Textures not being recognized
hm ill take a look.
help or no, thanks for tryin ^_^
help or no, thanks for tryin ^_^

- 06 Jun 2010, 13:27
- Forum: Art & Modelling
- Topic: Textures not being recognized
- Replies: 18
- Views: 2322
Textures not being recognized
i have a textureing problem, were instead of a custom unit being textured, it has ALL the textures on it in TINY squares. i am useing the 3d0 builder for spring, and the units i make show up and they work fine but the textures are all wrong. i just cant figure it out. what do i need to do to get the...
- 05 Jun 2010, 21:28
- Forum: Art & Modelling
- Topic: Texture pack?
- Replies: 2
- Views: 883
Re: Texture pack?
thank you SO much ^_^
- 05 Jun 2010, 12:13
- Forum: Art & Modelling
- Topic: Texture pack?
- Replies: 2
- Views: 883
Texture pack?
can someone upload a texture pack for BA (balanced annihilation). i have been trying to get textures to work and have yet to make it happen. so i was wondering if someone could upload a zip or something that has compatible textures in it.
thanks
thanks

- 27 Jun 2009, 20:26
- Forum: Help & Bugs
- Topic: crash just as it trys "Reading tile map"
- Replies: 11
- Views: 974
Re: crash just as it trys "Reading tile map"
If you cannot find a newer driver that will update your GL version to 1.3, I believe there is no point in trying other mods, You can see the GL version in the infolog: [ 0] SDL: 1.2.10 [ 0] GL: 1.2 [ 0] GL: S3 Graphics [ 0] GL: VIA/S3G UniChrome Pro IGP/MMX/SSE I think we should add a GL_version ch...
- 27 Jun 2009, 11:58
- Forum: Help & Bugs
- Topic: crash just as it trys "Reading tile map"
- Replies: 11
- Views: 974
Re: crash just as it trys "Reading tile map"
Pressure Line wrote:its actually probably the next step thats crashing you, 'Creating projectile texture'
have you tried other mods? it could just be that version of XTA thats giving you trouble.
no i have not tried any other mods. should i try to re-download XTA?
- 27 Jun 2009, 04:22
- Forum: Help & Bugs
- Topic: crash just as it trys "Reading tile map"
- Replies: 11
- Views: 974
Re: crash just as it trys "Reading tile map"
ok so i got 1.2 and still crashes. here is the new infolog thing. LogOutput initialized. Spring 0.79.1.2 (0.79.1.2-0-gbb45722{@}-cmake-tdm) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsystems ...
- 26 Jun 2009, 22:23
- Forum: Help & Bugs
- Topic: crash just as it trys "Reading tile map"
- Replies: 11
- Views: 974
Re: crash just as it trys "Reading tile map"
Post the contents of infolog.txt from the spring dir after a crash. LogOutput initialized. Spring 0.79.1.1 (0.79.1.1-0-gbdbc2b9{@}-cmake-tdm) Available log subsystems: mapinfo, CollisionVolume, unit, VFS-detail, VFS, ArchiveScanner, Sound Enabled log subsystems: Sound Enable or disable log subsyste...
- 26 Jun 2009, 13:43
- Forum: Help & Bugs
- Topic: crash just as it trys "Reading tile map"
- Replies: 11
- Views: 974
crash just as it trys "Reading tile map"
ok so my problem is, i downloaded spring, and XTA and i cant play it. the spring engine crashes every time. ill have the options of what mods to play, i select XTA, then it asks what AI i select commanders, then it asks what map and i select Tropical. it starts loading, and it says it is loading tex...