any help would be great thanks

Moderators: MR.D, Moderators
Pressure Line wrote:remember that your 3do textures go in $modname/unittextures/tatex/ not straight in /unittextures/
Code: Select all
[ 1132] /give inf_arifle
[ 1133] Unknown texture explauncher00
[ 1133] Unknown texture explauncher00
[ 1133] Giving 1 inf_arifle to team 1
Pressure Line wrote:do you get lines in the infolog like this:
although i think its probably an issue with your video card/drivers, take a peek at this thread.Code: Select all
[ 1132] /give inf_arifle [ 1133] Unknown texture explauncher00 [ 1133] Unknown texture explauncher00 [ 1133] Giving 1 inf_arifle to team 1
Wut what? First, "3do texture" is never singular except on the shittiest units. Then same name as what? And anyway, it's not the same name, there are 00 appended. Lastly, you do not write texture names manually, so it cannot be a typo.Pressure Line wrote:possibly a typo then. the 3do texture needs to have the EXACT same name as the one assigned to it.
zwzsg wrote:Beherith: No need for screenshot. The description was very clear: It looks like that:
The cause of the bug is that it misses the textures. That we said to you already. What you weren't said, is that Spring cannot read .gaf files, you have to extract the .bmp frames from the .gaf, with a tool called GafDump. Go to a website of Total Annihilation modding tools, such as FU, and download GafDump. Create a shorcut or a batchfile to GafDump.exe, so that you can run GafDump.exe with the option -b in the folder where you .gaf files are. Then move all the .bmp it created into /UnitTextures/tatex/
Also, the memory that Spring reserve for 3do texture is limited, so if you have lots of large textures for your 3do, this still won't work.
Oh and if one of your 3do texture is team colored, you must add its name (without the 00) into \UnitTextures\tatex\teamtex.txt
Wut what? First, "3do texture" is never singular except on the shittiest units. Then same name as what? And anyway, it's not the same name, there are 00 appended. Lastly, you do not write texture names manually, so it cannot be a typo.Pressure Line wrote:possibly a typo then. the 3do texture needs to have the EXACT same name as the one assigned to it.
Poor phrasing on my part. That sentance should have read:zwzsg wrote:Wut what? First, "3do texture" is never singular except on the shittiest units. Then same name as what? And anyway, it's not the same name, there are 00 appended. Lastly, you do not write texture names manually, so it cannot be a typo.Pressure Line wrote:possibly a typo then. the 3do texture needs to have the EXACT same name as the one assigned to it.
Therefore if I assign a texture called "pressurecamo00" i need to have a texture in the /tatex/ directory called "pressurecamo00.bmp" (or whatever format I choose)The 3do texture file (bmp/png/whatever) needs to have the EXACT same name as the one assigned to the face on the model.
And I say: No! If your texture file in /tatex/ is called "pressurecamo00.bmp" then you need to assign to the face a texture called "pressurecamo". The 00 is the frame number, useful for animated texture (not supported by Spring) and team colored texture.Pressure Line wrote:The 3do texture file (bmp/png/whatever) needs to have the EXACT same name as the one assigned to the face on the model.
Therefore if I assign a texture called "pressurecamo00" i need to have a texture in the /tatex/ directory called "pressurecamo00.bmp" (or whatever format I choose)