Search found 10 matches
Re: SM3
Hi, I know of one more shadows issue I was even trying to chase down for some time. From certain camera angles the terrain shadows are ridiculously off (for instance spanning half of a map). Try to scroll out and mess with the angle a bit. For a couple of weeks now I have been (and will be) without ...
- 30 Jul 2009, 13:48
- Forum: Engine
- Topic: Let's fix Shadows.
- Replies: 20
- Views: 2145
Re: Let's fix Shadows.
Hi Argh,
How exactly are unit and feature shadows broken? Is there o mantis or, better yet, screenshots?
I'm seeing some terrain shadow oddities with SM3, but that's not what you are talking about, is it?
How exactly are unit and feature shadows broken? Is there o mantis or, better yet, screenshots?
I'm seeing some terrain shadow oddities with SM3, but that's not what you are talking about, is it?
Re: SM3
On my computer (with ubuntu, 9600gt and restricted nvidia drivers) SM3 has been reliably crashing since couple of weeks ago. I made a small patch here: http://github.com/oliveoil/spring/commit/1c72fc50a16cfe19d2f64d23ba84d0bb350f89e1 Can someone with access push this upstream please? I know about on...
- 02 Jul 2009, 09:58
- Forum: Engine
- Topic: Development guidelines
- Replies: 37
- Views: 12393
Re: Development guidelines
No need to quarrel, please. I am going to work on SM3 and see what I can do for it. For anyone else new and interested, there is a thread about SM3 going on now: http://springrts.com/phpbb/viewtopic.php?f=12&t=19309&start=40 I welcome any suggestion what to start on -- e.g. issues that are n...
- 01 Jul 2009, 15:15
- Forum: Engine
- Topic: Development guidelines
- Replies: 37
- Views: 12393
Re: Development guidelines
Hi,
I'd like to take up work on SM3. If anyone has a better idea however (e.g. if there's someone who is already doing that, other things with higher priority) please PM me.
Thanks!
I'd like to take up work on SM3. If anyone has a better idea however (e.g. if there's someone who is already doing that, other things with higher priority) please PM me.
Thanks!
- 26 Jun 2009, 10:27
- Forum: Zero-K
- Topic: the ca-sandbox mod
- Replies: 5
- Views: 1193
Re: the ca-sandbox mod
That's neat. I updated the wiki
http://springrts.com/wiki/Mod_file_structure
so other newbie developers won't have to ask again.
http://springrts.com/wiki/Mod_file_structure
so other newbie developers won't have to ask again.
- 24 Jun 2009, 22:03
- Forum: Zero-K
- Topic: the ca-sandbox mod
- Replies: 5
- Views: 1193
Re: the ca-sandbox mod
Thank you quantum, I get it now.
- 24 Jun 2009, 21:05
- Forum: Zero-K
- Topic: the ca-sandbox mod
- Replies: 5
- Views: 1193
the ca-sandbox mod
Hi, I'm new to both spring and CA. I was playing around with CA a bit today and I can't get the ca-sandbox mod working (checked out from SVN, revision 5040, built using the root Makefile). When the game starts loading spring aborts complaining about a missing cursor. I downloaded OTA content and sav...
- 22 Jun 2009, 06:35
- Forum: Balanced Annihilation
- Topic: BA's sources
- Replies: 4
- Views: 1035
Re: BA's sources
Thanks for all the replies. It's clear now!
- 20 Jun 2009, 23:17
- Forum: Balanced Annihilation
- Topic: BA's sources
- Replies: 4
- Views: 1035
BA's sources
Hi,
is Balanced Annihilation also open source (like the spring engine) and where can the sources be found?
The wiki (http://springrts.com/wiki/Balanced_Annihilation) didn't give me any clues..
thanks;-)
is Balanced Annihilation also open source (like the spring engine) and where can the sources be found?
The wiki (http://springrts.com/wiki/Balanced_Annihilation) didn't give me any clues..
thanks;-)